My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Valkyrie Furnace Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Musketeer Furnace
Zap
Furnace
Barbarian Barrel
Tesla Musketeer Valkyrie Furnace Giant Skeleton Electro Wizard
The Log
Musketeer Furnace Giant Skeleton
Earthquake
Tesla Furnace
Arrows
Furnace
Royal Delivery
Musketeer Valkyrie Giant Skeleton Electro Wizard
Fireball
Tesla Musketeer Furnace Electro Wizard
Poison
Musketeer Furnace Electro Wizard
Lightning
Tesla Musketeer Valkyrie Furnace Electro Wizard
Rocket
Musketeer Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Musketeer Valkyrie Furnace Electro Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Musketeer Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton Mega Knight
Tesla
Musketeer
Valkyrie Giant Skeleton Mega Knight
Valkyrie
Musketeer Furnace Giant Skeleton Electro Wizard
Furnace
Valkyrie Giant Skeleton
Giant Skeleton
Arrows Musketeer Valkyrie Furnace Electro Wizard
Electro Wizard
Valkyrie Giant Skeleton Mega Knight
Mega Knight
Arrows Musketeer Electro Wizard

Defense Synergies 3 15

Arrows
Mega Knight Tesla Valkyrie Furnace Giant Skeleton
Tesla
Musketeer Arrows Valkyrie Electro Wizard
Musketeer
Tesla Valkyrie Furnace Giant Skeleton Electro Wizard Mega Knight
Valkyrie
Musketeer Arrows Tesla Furnace Electro Wizard
Furnace
Arrows Musketeer Valkyrie Electro Wizard
Giant Skeleton
Arrows Musketeer Electro Wizard
Electro Wizard
Tesla Musketeer Valkyrie Furnace Giant Skeleton Mega Knight
Mega Knight
Arrows Musketeer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Valkyrie Electro Wizard
Tesla Musketeer Valkyrie Furnace Electro Wizard Mega Knight
Tesla Furnace Mega Knight Musketeer Valkyrie Giant Skeleton Electro Wizard
Tesla Musketeer Valkyrie Furnace Electro Wizard Mega Knight
Arrows Valkyrie Giant Skeleton Mega Knight
Arrows Tesla Musketeer Valkyrie Furnace Electro Wizard Mega Knight
Tesla Musketeer Furnace Electro Wizard Arrows
Arrows Tesla Musketeer Valkyrie Giant Skeleton Electro Wizard Mega Knight
Tesla Musketeer Furnace
Tesla Musketeer Valkyrie Giant Skeleton Electro Wizard Mega Knight
Valkyrie Electro Wizard Arrows Tesla Musketeer Furnace Giant Skeleton Mega Knight
Arrows Tesla Musketeer Furnace Electro Wizard
Tesla Furnace Mega Knight Musketeer Valkyrie Giant Skeleton Electro Wizard
Valkyrie Mega Knight Arrows Tesla Furnace Electro Wizard
Tesla Furnace Electro Wizard Mega Knight
Tesla Furnace Electro Wizard Mega Knight
Tesla Mega Knight Arrows Musketeer Valkyrie Furnace Electro Wizard
Arrows Tesla Mega Knight Musketeer Valkyrie Furnace Electro Wizard
Arrows Valkyrie Furnace Tesla Musketeer Giant Skeleton Electro Wizard Mega Knight
Tesla Musketeer Electro Wizard
Valkyrie Mega Knight Arrows Tesla Musketeer Furnace Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Furnace Giant Skeleton Electro Wizard
Electro Wizard Arrows Tesla Musketeer Valkyrie Mega Knight
Giant Skeleton Mega Knight Musketeer Valkyrie Furnace Electro Wizard
Valkyrie Giant Skeleton Mega Knight Tesla Musketeer Electro Wizard
Giant Skeleton Tesla Musketeer Valkyrie Mega Knight
Arrows Furnace Tesla Musketeer Electro Wizard
Tesla Musketeer Valkyrie Furnace Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Tesla Valkyrie
Giant Skeleton Electro Wizard Mega Knight Valkyrie
Tesla Musketeer
Mega Knight Tesla Musketeer Valkyrie Giant Skeleton
Mega Knight Arrows Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Tesla Valkyrie
Tesla Musketeer Valkyrie Furnace Mega Knight
Tesla Electro Wizard Musketeer Valkyrie Furnace Giant Skeleton
Arrows Valkyrie Mega Knight Tesla Musketeer Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Giant Skeleton
Arrows Musketeer Electro Wizard
Arrows Giant Skeleton
Arrows Musketeer Valkyrie Giant Skeleton
Arrows Valkyrie Furnace Mega Knight
Arrows Musketeer Furnace
Arrows Musketeer Furnace
Arrows
Arrows
Musketeer Electro Wizard
Arrows Musketeer Valkyrie Electro Wizard
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer Furnace
Arrows Musketeer Furnace
Arrows Musketeer Furnace Mega Knight
Arrows
Arrows Musketeer Electro Wizard Mega Knight
Arrows Valkyrie Mega Knight
Musketeer Giant Skeleton Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie Furnace Mega Knight
Arrows Musketeer Electro Wizard
Arrows Musketeer Mega Knight
Arrows Musketeer
Arrows Musketeer Furnace Electro Wizard
Electro Wizard Musketeer
Arrows Musketeer Mega Knight
Arrows Electro Wizard
Giant Skeleton Mega Knight
Arrows
Electro Wizard Musketeer
Arrows Musketeer Electro Wizard
Arrows
Musketeer Valkyrie Electro Wizard Mega Knight
Arrows Musketeer
Arrows Giant Skeleton
Musketeer Mega Knight
Musketeer Giant Skeleton Electro Wizard
Musketeer Electro Wizard
Musketeer Giant Skeleton Electro Wizard Mega Knight

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