My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Valkyrie Electro Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Musketeer Guards Electro Dragon
Zap
Guards
Barbarian Barrel
Tesla Musketeer Valkyrie Guards
The Log
Musketeer Guards
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Musketeer Valkyrie Guards Electro Dragon
Fireball
Tesla Musketeer Electro Dragon
Poison
Musketeer Guards Electro Dragon
Lightning
Tesla Musketeer Valkyrie Electro Dragon Goblinstein
Rocket
Musketeer Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tesla Musketeer Valkyrie Electro Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Tesla Musketeer

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Tesla
Musketeer
Valkyrie Electro Dragon Mega Knight
Valkyrie
Musketeer Electro Dragon
Guards
Electro Dragon
Musketeer Valkyrie Mega Knight
Mega Knight
Arrows Musketeer Electro Dragon
Goblinstein

Defense Synergies 4 7

Arrows
Mega Knight Tesla Valkyrie
Tesla
Musketeer Arrows Valkyrie Guards
Musketeer
Tesla Valkyrie Guards Mega Knight
Valkyrie
Musketeer Arrows Tesla Electro Dragon
Guards
Musketeer Tesla Electro Dragon
Electro Dragon
Valkyrie Guards
Mega Knight
Arrows Musketeer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Valkyrie Electro Dragon
Tesla Musketeer Valkyrie Electro Dragon Mega Knight
Tesla Mega Knight Musketeer Valkyrie Electro Dragon
Tesla Musketeer Valkyrie Guards Electro Dragon Mega Knight
Arrows Valkyrie Mega Knight
Arrows Tesla Musketeer Valkyrie Guards Electro Dragon Mega Knight
Tesla Musketeer Arrows Electro Dragon
Arrows Tesla Musketeer Valkyrie Electro Dragon Mega Knight
Tesla Musketeer
Guards Tesla Musketeer Valkyrie Mega Knight
Valkyrie Guards Arrows Tesla Musketeer Electro Dragon Mega Knight
Arrows Tesla Musketeer Electro Dragon
Tesla Mega Knight Musketeer Valkyrie Guards Electro Dragon
Valkyrie Mega Knight Arrows Tesla Guards Electro Dragon
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Arrows Musketeer Valkyrie Electro Dragon
Arrows Tesla Valkyrie Mega Knight Musketeer Guards Electro Dragon
Arrows Valkyrie Tesla Musketeer Guards Electro Dragon Mega Knight
Tesla Musketeer
Valkyrie Mega Knight Arrows Tesla Musketeer Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Tesla
Arrows Tesla Musketeer Valkyrie Electro Dragon Mega Knight
Guards Mega Knight Musketeer Valkyrie Electro Dragon
Valkyrie Guards Mega Knight Tesla Musketeer
Tesla Musketeer Valkyrie Guards Mega Knight
Arrows Tesla Musketeer Electro Dragon
Guards Tesla Musketeer Valkyrie
Mega Knight Tesla Valkyrie
Electro Dragon Mega Knight Valkyrie
Tesla Musketeer Guards
Mega Knight Tesla Musketeer Valkyrie Guards Electro Dragon
Mega Knight Arrows Valkyrie Guards
Mega Knight Tesla Valkyrie Guards
Tesla Musketeer Valkyrie Electro Dragon Mega Knight
Tesla Guards Electro Dragon Musketeer Valkyrie
Arrows Valkyrie Mega Knight Tesla Musketeer Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Guards Electro Dragon
Arrows Musketeer Electro Dragon
Arrows Electro Dragon
Arrows Musketeer Valkyrie Guards
Arrows Valkyrie Mega Knight
Arrows Musketeer Electro Dragon
Arrows Musketeer
Arrows Electro Dragon
Arrows Electro Dragon
Musketeer Guards Electro Dragon
Arrows Musketeer Valkyrie Electro Dragon
Arrows Musketeer Electro Dragon
Musketeer
Arrows Musketeer Electro Dragon
Arrows Musketeer
Arrows Musketeer Electro Dragon
Arrows Musketeer Electro Dragon Mega Knight
Arrows
Arrows Musketeer Electro Dragon Mega Knight
Arrows Valkyrie Electro Dragon Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer Electro Dragon
Arrows Valkyrie Electro Dragon Mega Knight
Arrows Musketeer Electro Dragon
Arrows Musketeer Electro Dragon Mega Knight
Arrows Musketeer
Arrows Musketeer Electro Dragon
Electro Dragon Musketeer Guards
Arrows Musketeer Electro Dragon Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows
Musketeer Guards Electro Dragon
Arrows Musketeer Electro Dragon
Arrows
Musketeer Valkyrie Electro Dragon Mega Knight
Arrows Musketeer Electro Dragon
Arrows
Musketeer Electro Dragon Mega Knight
Electro Dragon Musketeer Guards
Musketeer Electro Dragon
Electro Dragon Musketeer Mega Knight
Electro Dragon Mega Knight

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