My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Goblin Demolisher Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Demolisher Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Royal Giant Inferno Dragon
Barbarian Barrel
Tesla Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Goblin Demolisher
Earthquake
Tesla
Arrows
Royal Delivery
Mini P.E.K.K.A Goblin Demolisher Electro Wizard Inferno Dragon
Fireball
Tesla Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Goblin Demolisher Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Tesla Mini P.E.K.K.A Goblin Demolisher Electro Wizard Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Earthquake Tesla Mini P.E.K.K.A

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Earthquake Mini P.E.K.K.A
Tesla
Royal Giant
Arrows Earthquake Goblin Demolisher Electro Wizard
Earthquake
Royal Giant Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Earthquake Goblin Demolisher Electro Wizard
Goblin Demolisher
Royal Giant Mini P.E.K.K.A
Electro Wizard
Royal Giant Mini P.E.K.K.A
Inferno Dragon

Defense Synergies 1 9

Arrows
Tesla Mini P.E.K.K.A
Tesla
Arrows Earthquake Mini P.E.K.K.A Electro Wizard Inferno Dragon
Royal Giant
Earthquake
Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Arrows Tesla Earthquake Goblin Demolisher
Goblin Demolisher
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Tesla Inferno Dragon
Inferno Dragon
Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Goblin Demolisher Electro Wizard
Mini P.E.K.K.A Inferno Dragon Tesla Electro Wizard
Tesla Mini P.E.K.K.A Electro Wizard Inferno Dragon
Tesla Mini P.E.K.K.A Inferno Dragon Electro Wizard
Arrows Earthquake Mini P.E.K.K.A Goblin Demolisher
Arrows Tesla Earthquake Goblin Demolisher Electro Wizard
Tesla Electro Wizard Inferno Dragon Arrows
Earthquake Arrows Tesla Electro Wizard
Tesla Mini P.E.K.K.A Inferno Dragon
Tesla Mini P.E.K.K.A Electro Wizard
Electro Wizard Arrows Tesla Earthquake Goblin Demolisher
Arrows Tesla Inferno Dragon Electro Wizard
Tesla Mini P.E.K.K.A Earthquake Electro Wizard
Arrows Tesla Earthquake Mini P.E.K.K.A Goblin Demolisher Electro Wizard
Mini P.E.K.K.A Inferno Dragon Tesla Electro Wizard
Tesla Mini P.E.K.K.A Electro Wizard Inferno Dragon
Tesla Arrows Mini P.E.K.K.A Electro Wizard
Arrows Tesla Goblin Demolisher Electro Wizard
Arrows Earthquake Tesla Goblin Demolisher Electro Wizard Inferno Dragon
Mini P.E.K.K.A Tesla Electro Wizard Inferno Dragon
Goblin Demolisher Arrows Tesla Earthquake Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Electro Wizard
Electro Wizard Arrows Tesla Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Tesla Mini P.E.K.K.A Inferno Dragon
Arrows Tesla Goblin Demolisher Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Mini P.E.K.K.A Tesla Inferno Dragon
Electro Wizard Mini P.E.K.K.A Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla Mini P.E.K.K.A
Arrows Electro Wizard
Mini P.E.K.K.A Tesla
Tesla Goblin Demolisher
Tesla Electro Wizard Mini P.E.K.K.A Inferno Dragon
Arrows Tesla Earthquake Mini P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows
Arrows Electro Wizard
Earthquake Arrows
Earthquake Arrows
Arrows Earthquake Goblin Demolisher
Arrows
Arrows Earthquake Goblin Demolisher
Arrows Earthquake Goblin Demolisher
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows Earthquake Electro Wizard
Arrows
Earthquake
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Goblin Demolisher
Earthquake Arrows Goblin Demolisher
Arrows Earthquake
Mini P.E.K.K.A
Arrows Earthquake Mini P.E.K.K.A Goblin Demolisher Electro Wizard
Arrows Earthquake Goblin Demolisher
Earthquake
Arrows
Earthquake Arrows
Arrows Earthquake Goblin Demolisher
Inferno Dragon
Arrows Earthquake Electro Wizard
Arrows
Arrows
Arrows Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Arrows Earthquake
Arrows Electro Wizard
Arrows Earthquake
Earthquake Electro Wizard
Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows Earthquake
Arrows
Electro Wizard
Electro Wizard
Electro Wizard
Inferno Dragon

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