My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Hunter Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Miner
Giant Snowball
Guards Witch Miner
Zap
Royal Giant Guards Witch
Barbarian Barrel
Tesla Guards Hunter Witch
The Log
Royal Giant Guards Hunter Witch
Earthquake
Tesla Guards Witch
Arrows
Guards Witch
Royal Delivery
Guards Hunter Witch Miner
Fireball
Tesla Hunter Witch
Poison
Guards Hunter Witch
Lightning
Tesla Hunter Witch
Rocket
Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Miner Tesla Hunter Golden Knight Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Miner Tesla

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Miner
Tesla
Royal Giant
Arrows Hunter Miner Guards Witch
Guards
Miner Royal Giant
Hunter
Royal Giant
Witch
Royal Giant Miner
Miner
Royal Giant Guards Arrows Witch Golden Knight
Golden Knight
Miner

Defense Synergies 1 5

Arrows
Tesla Golden Knight
Tesla
Arrows Guards
Royal Giant
Guards
Hunter Tesla Witch
Hunter
Guards Golden Knight
Witch
Guards
Miner
Golden Knight
Arrows Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Golden Knight
Hunter Tesla Witch
Tesla Hunter Witch
Tesla Hunter Witch Guards
Arrows
Arrows Tesla Guards Hunter
Tesla Hunter Arrows Witch
Arrows Tesla Golden Knight
Tesla Hunter Witch
Guards Tesla Hunter Miner
Guards Witch Arrows Tesla Hunter
Arrows Tesla Hunter Witch
Tesla Hunter Guards Witch
Arrows Tesla Guards Hunter Witch Golden Knight
Tesla Hunter
Tesla Hunter
Tesla Arrows Hunter Witch
Arrows Tesla Guards Hunter Witch Golden Knight
Arrows Hunter Witch Tesla Guards
Tesla Hunter
Arrows Tesla Guards Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Witch
Arrows Tesla Hunter Miner
Guards Hunter Witch Golden Knight
Guards Hunter Tesla
Tesla Guards Hunter Witch
Arrows Tesla Hunter Witch
Guards Tesla Hunter Witch
Tesla Hunter
Witch
Witch Tesla Guards
Tesla Guards Hunter Witch Golden Knight
Arrows Guards
Tesla Guards Hunter Witch Golden Knight
Tesla Witch
Tesla Guards Witch Hunter Golden Knight
Arrows Tesla Hunter Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Golden Knight
Arrows Miner Golden Knight
Arrows Miner
Arrows Guards
Arrows
Arrows Hunter Witch
Arrows Witch
Arrows Hunter
Arrows Miner Golden Knight
Guards
Miner Arrows Golden Knight
Arrows
Hunter Miner Golden Knight
Arrows
Arrows
Arrows Hunter Witch Golden Knight
Arrows
Arrows
Arrows Hunter
Arrows Witch Miner Golden Knight
Arrows
Arrows
Arrows Hunter Witch
Witch
Arrows Miner Hunter Witch Golden Knight
Arrows Witch Miner Golden Knight
Miner Arrows Golden Knight
Arrows Hunter Witch
Guards Witch
Arrows Hunter Miner
Arrows
Arrows
Guards Witch
Arrows Hunter Witch
Arrows
Miner Hunter
Arrows
Arrows
Guards Witch Golden Knight
Witch
Witch Miner Golden Knight

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