My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Goblin Demolisher Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Demolisher Prince
Giant Snowball
Dart Goblin
Zap
Royal Giant Dart Goblin Prince Goblin Giant
Barbarian Barrel
Tesla Dart Goblin
The Log
Royal Giant Dart Goblin Goblin Demolisher Prince
Earthquake
Tesla
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Goblin Demolisher Prince
Fireball
Tesla Dart Goblin
Poison
Dart Goblin
Lightning
Tesla Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Dart Goblin Tesla Goblin Demolisher Prince Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Dart Goblin Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Prince Goblin Giant
Tesla
Royal Giant
Arrows Dart Goblin
Dart Goblin
Royal Giant Prince Goblin Giant
Goblin Demolisher
Rage
Prince Goblin Giant
Prince
Arrows Dart Goblin Rage
Goblin Giant
Arrows Dart Goblin Rage

Defense Synergies 0 6

Arrows
Tesla Prince
Tesla
Arrows Dart Goblin Prince
Royal Giant
Dart Goblin
Tesla Prince Goblin Giant
Goblin Demolisher
Rage
Prince
Arrows Tesla Dart Goblin
Goblin Giant
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Goblin Giant
Tesla Dart Goblin Prince
Tesla Prince Dart Goblin
Tesla Prince Dart Goblin
Arrows Prince
Arrows Tesla Dart Goblin
Tesla Dart Goblin Arrows
Arrows Tesla Dart Goblin Goblin Giant
Tesla Prince
Tesla Dart Goblin Prince
Dart Goblin Arrows Tesla Goblin Giant
Arrows Tesla Dart Goblin
Tesla Prince
Arrows Tesla Dart Goblin Prince
Tesla Prince
Tesla Prince
Tesla Arrows Prince
Arrows Tesla Dart Goblin Prince
Arrows Tesla Dart Goblin
Tesla Dart Goblin Prince
Arrows Tesla Dart Goblin Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Prince
Arrows Tesla Prince
Prince Goblin Giant
Prince Tesla Goblin Giant
Tesla Prince Goblin Giant
Arrows Tesla Dart Goblin Goblin Giant
Prince Tesla Dart Goblin Goblin Giant
Tesla Prince Goblin Giant
Prince
Tesla Dart Goblin Goblin Giant
Tesla Dart Goblin Prince
Arrows Prince Goblin Giant
Prince Tesla Goblin Giant
Tesla Dart Goblin
Tesla Dart Goblin Prince Goblin Giant
Arrows Tesla Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Goblin Giant
Arrows Dart Goblin Prince
Arrows
Arrows Dart Goblin Goblin Giant
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Prince
Arrows Dart Goblin Prince
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Prince
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin Prince
Arrows Dart Goblin
Prince
Arrows
Prince
Arrows
Arrows
Arrows Dart Goblin
Arrows Prince
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows
Prince
Arrows
Dart Goblin Prince
Arrows Dart Goblin
Arrows
Dart Goblin Prince
Arrows Dart Goblin
Arrows
Dart Goblin Prince
Dart Goblin
Dart Goblin
Dart Goblin Prince Goblin Giant

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