My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla X-Bow Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
X-Bow
Barbarian Barrel
Tesla X-Bow Electro Wizard Magic Archer
The Log
X-Bow
Earthquake
Tesla X-Bow
Arrows
Royal Delivery
Electro Wizard Magic Archer
Fireball
Tesla X-Bow Electro Wizard Magic Archer
Poison
X-Bow Electro Wizard Magic Archer
Lightning
Tesla X-Bow Electro Wizard Magic Archer
Rocket
X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Freeze Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Tesla Freeze Poison Electro Wizard Magic Archer X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Tesla Freeze

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze X-Bow
Tesla
Rage
Electro Wizard
Freeze
Arrows Poison
Poison
Freeze
X-Bow
Arrows
Electro Wizard
Rage Magic Archer
Magic Archer
Electro Wizard

Defense Synergies 1 8

Arrows
Tesla
Tesla
X-Bow Arrows Poison Electro Wizard Magic Archer
Rage
Freeze
Electro Wizard
Poison
Tesla Electro Wizard
X-Bow
Tesla Electro Wizard
Electro Wizard
Tesla Freeze Poison X-Bow Magic Archer
Magic Archer
Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla X-Bow Electro Wizard Magic Archer
Tesla X-Bow Electro Wizard
Tesla Freeze Electro Wizard
Tesla Electro Wizard
Arrows Poison X-Bow
Arrows Freeze Tesla X-Bow Electro Wizard Magic Archer
Tesla Electro Wizard Arrows Freeze Poison X-Bow Magic Archer
Arrows Tesla Poison X-Bow Electro Wizard Magic Archer
Tesla X-Bow
Tesla Electro Wizard
Poison Electro Wizard Arrows Tesla Freeze X-Bow Magic Archer
Arrows Tesla Poison Electro Wizard Magic Archer
Tesla Freeze X-Bow Electro Wizard
Arrows Tesla Freeze Poison X-Bow Electro Wizard Magic Archer
Tesla X-Bow Electro Wizard
Tesla Freeze X-Bow Electro Wizard
Tesla Arrows Poison X-Bow Electro Wizard
Arrows Tesla X-Bow Electro Wizard Magic Archer
Arrows Freeze Poison Tesla Electro Wizard Magic Archer
Tesla Electro Wizard
Arrows Tesla Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla X-Bow Electro Wizard
Poison Electro Wizard Arrows Tesla X-Bow Magic Archer
Electro Wizard
Tesla X-Bow Electro Wizard
Tesla
Arrows Poison Tesla Freeze Electro Wizard Magic Archer
Tesla Electro Wizard
Tesla
Freeze Electro Wizard Poison X-Bow Magic Archer
Tesla
Tesla
Arrows Poison Electro Wizard
Tesla
Tesla Magic Archer
Tesla Electro Wizard Freeze Poison X-Bow Magic Archer
Arrows Poison Tesla Freeze Electro Wizard Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows Freeze X-Bow
Arrows Poison X-Bow Electro Wizard Magic Archer
Arrows Poison X-Bow Magic Archer
Arrows Freeze Poison
Poison Arrows Magic Archer
Arrows Poison Freeze Magic Archer
Arrows Poison Magic Archer
Arrows Poison X-Bow Freeze Magic Archer
Arrows Poison X-Bow
Poison X-Bow Electro Wizard
Poison Arrows X-Bow Electro Wizard Magic Archer
Poison Arrows Magic Archer
Poison Magic Archer
Arrows Freeze Poison X-Bow Magic Archer
Arrows Poison X-Bow Magic Archer
X-Bow Arrows Poison Magic Archer
Magic Archer Arrows Poison X-Bow
Arrows Freeze Poison
Arrows Poison X-Bow Electro Wizard Magic Archer
Arrows Poison X-Bow Magic Archer
Poison X-Bow Magic Archer
Arrows Poison
X-Bow
Arrows Poison X-Bow
Arrows Freeze Poison Magic Archer
Arrows Poison X-Bow Electro Wizard Magic Archer
Arrows Poison X-Bow Magic Archer
Poison Arrows X-Bow Magic Archer
Poison Arrows X-Bow Electro Wizard Magic Archer
Electro Wizard Freeze Poison
Poison Arrows X-Bow Magic Archer
Arrows Freeze Poison Electro Wizard Magic Archer
Arrows Poison Magic Archer
Electro Wizard Freeze X-Bow Magic Archer
Poison Arrows Electro Wizard Magic Archer
Freeze
Arrows
Poison Electro Wizard Magic Archer
Arrows Poison Magic Archer
Arrows Poison
Freeze Poison Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer
Poison Freeze X-Bow Electro Wizard Magic Archer

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