My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon P.E.K.K.A Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon Lumberjack
Zap
Guards Balloon
Barbarian Barrel
Tesla Guards Magic Archer Lumberjack
The Log
Guards Lumberjack
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Guards Balloon P.E.K.K.A Magic Archer Lumberjack
Fireball
Tesla Balloon Magic Archer Lumberjack
Poison
Guards Balloon Magic Archer
Lightning
Tesla Balloon Magic Archer Lumberjack
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Guards Tesla Magic Archer Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Guards Tesla

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Lumberjack
Tesla
Rage
Balloon
Guards
Lumberjack
Balloon
Arrows Rage Lumberjack Magic Archer
P.E.K.K.A
Arrows Magic Archer Lumberjack
Magic Archer
P.E.K.K.A Balloon Lumberjack
Lumberjack
Balloon Arrows Guards P.E.K.K.A Magic Archer

Defense Synergies 0 8

Arrows
Tesla P.E.K.K.A Lumberjack
Tesla
Arrows Guards Magic Archer
Rage
Guards
Tesla Magic Archer Lumberjack
Balloon
P.E.K.K.A
Arrows
Magic Archer
Tesla Guards Lumberjack
Lumberjack
Arrows Guards Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Magic Archer
P.E.K.K.A Lumberjack Tesla
Tesla P.E.K.K.A Lumberjack
Tesla P.E.K.K.A Lumberjack Guards
Arrows P.E.K.K.A Lumberjack
Arrows Tesla Guards Magic Archer Lumberjack
Tesla Arrows Magic Archer
Arrows Tesla P.E.K.K.A Magic Archer
Tesla P.E.K.K.A Lumberjack
Guards Tesla Lumberjack
Guards Arrows Tesla Magic Archer Lumberjack
Arrows Tesla Magic Archer
Tesla P.E.K.K.A Lumberjack Guards
Arrows Tesla Guards P.E.K.K.A Magic Archer Lumberjack
P.E.K.K.A Tesla Lumberjack
Tesla P.E.K.K.A Lumberjack
Tesla Arrows P.E.K.K.A Lumberjack
Arrows Tesla Guards Magic Archer Lumberjack
Arrows Tesla Guards Magic Archer Lumberjack
P.E.K.K.A Tesla Lumberjack
Arrows Tesla Guards P.E.K.K.A Lumberjack
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Tesla P.E.K.K.A
Arrows Tesla Magic Archer Lumberjack
Guards P.E.K.K.A Lumberjack
Guards P.E.K.K.A Lumberjack Tesla
P.E.K.K.A Tesla Guards Lumberjack
Arrows Tesla Magic Archer
Guards P.E.K.K.A Tesla Lumberjack
P.E.K.K.A Tesla Lumberjack
P.E.K.K.A Magic Archer
P.E.K.K.A Tesla Guards
P.E.K.K.A Tesla Guards Lumberjack
P.E.K.K.A Arrows Guards
P.E.K.K.A Tesla Guards Lumberjack
Tesla Magic Archer
Tesla Guards P.E.K.K.A Magic Archer Lumberjack
Arrows Tesla P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Guards
Arrows Magic Archer
Arrows Magic Archer
Arrows Guards
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Guards Lumberjack
Arrows Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Arrows Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Guards
Arrows Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Guards Magic Archer
Arrows Magic Archer
Arrows
Magic Archer Lumberjack
Arrows Magic Archer
Arrows
P.E.K.K.A
Guards Magic Archer
Magic Archer
Magic Archer
P.E.K.K.A

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