My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Lumberjack
Zap
Battle Ram
Barbarian Barrel
Tesla Battle Ram Wizard Lumberjack
The Log
Battle Ram Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Battle Ram Wizard P.E.K.K.A Lumberjack
Fireball
Tesla Battle Ram Wizard Lumberjack
Poison
Wizard
Lightning
Tesla Battle Ram Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Arrows Tesla Battle Ram Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel The Log Arrows Tesla

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Lumberjack
Tesla
Battle Ram
The Log Arrows Barbarian Barrel P.E.K.K.A Lumberjack
Wizard
P.E.K.K.A Lumberjack
Barbarian Barrel
Battle Ram P.E.K.K.A Lumberjack
P.E.K.K.A
Arrows Battle Ram Wizard Barbarian Barrel The Log Lumberjack
The Log
Battle Ram P.E.K.K.A Lumberjack
Lumberjack
Arrows Battle Ram Wizard Barbarian Barrel P.E.K.K.A The Log

Defense Synergies 2 13

Arrows
Tesla Barbarian Barrel P.E.K.K.A Lumberjack
Tesla
The Log Arrows Wizard Barbarian Barrel
Battle Ram
Wizard
Tesla Barbarian Barrel P.E.K.K.A The Log Lumberjack
Barbarian Barrel
Arrows Tesla Wizard P.E.K.K.A Lumberjack
P.E.K.K.A
The Log Arrows Wizard Barbarian Barrel
The Log
Tesla P.E.K.K.A Wizard Lumberjack
Lumberjack
Arrows Wizard Barbarian Barrel The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Barbarian Barrel The Log
P.E.K.K.A Lumberjack Tesla The Log
Tesla P.E.K.K.A Lumberjack
Tesla P.E.K.K.A Lumberjack
Arrows Barbarian Barrel P.E.K.K.A The Log Lumberjack
Arrows Barbarian Barrel The Log Tesla Lumberjack
Tesla Arrows Wizard
Arrows Tesla Barbarian Barrel P.E.K.K.A The Log
Tesla P.E.K.K.A Lumberjack
Tesla Barbarian Barrel Lumberjack
Arrows Tesla Wizard Barbarian Barrel The Log Lumberjack
Arrows Tesla Wizard
Tesla P.E.K.K.A Lumberjack Wizard The Log
Wizard Arrows Tesla Barbarian Barrel P.E.K.K.A The Log Lumberjack
P.E.K.K.A Tesla Lumberjack
Tesla P.E.K.K.A The Log Lumberjack
Tesla Wizard Arrows P.E.K.K.A Lumberjack
Arrows Tesla Wizard Barbarian Barrel The Log Lumberjack
Arrows Wizard Barbarian Barrel The Log Tesla Lumberjack
P.E.K.K.A Tesla Lumberjack
Wizard Arrows Tesla Barbarian Barrel P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Barbarian Barrel P.E.K.K.A
Arrows Tesla Wizard Barbarian Barrel The Log Lumberjack
P.E.K.K.A Lumberjack The Log
P.E.K.K.A Lumberjack Tesla Barbarian Barrel The Log
P.E.K.K.A Tesla Lumberjack
Arrows Wizard Tesla
P.E.K.K.A Tesla Lumberjack
P.E.K.K.A Tesla Lumberjack
P.E.K.K.A Barbarian Barrel The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla Lumberjack
P.E.K.K.A Arrows The Log
P.E.K.K.A Tesla Wizard Lumberjack
Wizard Tesla
Tesla Barbarian Barrel P.E.K.K.A The Log Lumberjack
Arrows Tesla Wizard Barbarian Barrel P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel The Log
Arrows Barbarian Barrel The Log
Arrows Barbarian Barrel The Log
Arrows Barbarian Barrel The Log
Wizard Arrows Barbarian Barrel The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard Barbarian Barrel
Arrows The Log Wizard
Lumberjack
Arrows Wizard Barbarian Barrel The Log
Arrows Wizard
Barbarian Barrel The Log
Arrows Barbarian Barrel
Arrows Barbarian Barrel The Log
Arrows Wizard Barbarian Barrel The Log
Arrows Wizard Barbarian Barrel The Log
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel The Log
Arrows Wizard Barbarian Barrel The Log
The Log
Arrows Wizard
The Log
Arrows Barbarian Barrel The Log
Arrows The Log Wizard Barbarian Barrel
Arrows The Log Wizard Barbarian Barrel
Arrows Wizard The Log
Arrows Barbarian Barrel The Log
Arrows Wizard
Wizard
Arrows Wizard The Log
Arrows
P.E.K.K.A
Arrows Wizard The Log
Barbarian Barrel
Arrows Wizard
Arrows The Log Barbarian Barrel
Wizard Lumberjack
Arrows The Log Wizard
Arrows
P.E.K.K.A
The Log
Barbarian Barrel The Log
P.E.K.K.A
Wizard

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