My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Recruits Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider
Giant Snowball
Royal Recruits Hog Rider
Zap
Barbarian Barrel
Tesla Royal Recruits Wizard Magic Archer
The Log
Royal Recruits Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Hog Rider Wizard Magic Archer
Fireball
Tesla Hog Rider Wizard Magic Archer
Poison
Royal Recruits Wizard Magic Archer
Lightning
Tesla Wizard Magic Archer
Rocket
Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tornado Tesla Hog Rider Magic Archer Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Tornado Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Tesla
Royal Recruits
Hog Rider Magic Archer
Hog Rider
Arrows The Log Royal Recruits Wizard Tornado Magic Archer
Wizard
Tornado Hog Rider
Tornado
Wizard Magic Archer Hog Rider The Log
The Log
Hog Rider Tornado Magic Archer
Magic Archer
Tornado Royal Recruits Hog Rider The Log

Defense Synergies 3 10

Arrows
Tesla Tornado
Tesla
The Log Arrows Wizard Tornado Magic Archer
Royal Recruits
Tornado The Log
Hog Rider
Wizard
Tornado Tesla The Log
Tornado
Wizard Magic Archer Arrows Tesla Royal Recruits The Log
The Log
Tesla Royal Recruits Wizard Tornado Magic Archer
Magic Archer
Tornado Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Royal Recruits Wizard The Log Magic Archer
Tesla Royal Recruits The Log
Tesla Tornado Royal Recruits
Tesla Royal Recruits
Arrows Royal Recruits Tornado The Log
Arrows Tornado The Log Tesla Magic Archer
Tesla Tornado Arrows Wizard Magic Archer
Arrows Tesla Royal Recruits The Log Magic Archer
Tesla Royal Recruits Tornado
Tornado Tesla Royal Recruits
Arrows Tesla Royal Recruits Wizard Tornado The Log Magic Archer
Arrows Tesla Wizard Tornado Magic Archer
Tesla Royal Recruits Wizard The Log
Wizard Arrows Tesla Royal Recruits Tornado The Log Magic Archer
Royal Recruits Tesla
Tornado Tesla Royal Recruits The Log
Tesla Wizard Arrows Royal Recruits Tornado
Arrows Tesla Royal Recruits Wizard Tornado The Log Magic Archer
Arrows Wizard Tornado The Log Tesla Royal Recruits Magic Archer
Tesla Royal Recruits Tornado
Royal Recruits Wizard Arrows Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Tesla
Arrows Tesla Wizard The Log Magic Archer
Royal Recruits The Log
Royal Recruits Tesla Tornado The Log
Royal Recruits Tesla
Arrows Wizard Tesla Tornado Magic Archer
Royal Recruits Tesla
Tesla Royal Recruits
Royal Recruits Tornado The Log Magic Archer
Royal Recruits Tesla
Tesla Royal Recruits
Royal Recruits Arrows Tornado The Log
Royal Recruits Tesla Wizard
Royal Recruits Wizard Tesla Magic Archer
Tesla Royal Recruits Tornado The Log Magic Archer
Arrows Tesla Royal Recruits Wizard The Log Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Recruits The Log
Arrows Tornado The Log Magic Archer
Arrows The Log Magic Archer
Arrows Royal Recruits The Log
Wizard Arrows The Log Magic Archer
Arrows Wizard Tornado Magic Archer
Arrows Wizard Tornado The Log Magic Archer
Arrows The Log Wizard Tornado Magic Archer
Arrows The Log Wizard Tornado
Tornado
Arrows Royal Recruits Wizard Tornado The Log Magic Archer
Arrows Wizard Tornado Magic Archer
The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows Wizard The Log Magic Archer
Magic Archer Arrows Royal Recruits Wizard The Log
Arrows Tornado
Arrows Wizard The Log Magic Archer
Arrows Wizard Tornado The Log Magic Archer
The Log Magic Archer
Arrows Wizard Tornado
Tornado The Log
Arrows Royal Recruits The Log
Arrows Tornado The Log Wizard Magic Archer
Arrows The Log Wizard Tornado Magic Archer
Arrows Wizard Tornado The Log Magic Archer
Arrows Tornado The Log Magic Archer
Arrows Wizard Tornado Magic Archer
Wizard
Arrows Wizard The Log Magic Archer
Arrows Magic Archer
Arrows Wizard The Log Magic Archer
Royal Recruits Magic Archer
Arrows Wizard Tornado Magic Archer
Arrows The Log
Wizard Magic Archer
Arrows The Log Wizard Magic Archer
Arrows Tornado
Royal Recruits
Royal Recruits Tornado The Log Magic Archer
Tornado Magic Archer
Royal Recruits Tornado The Log Magic Archer
Wizard

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