My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Electro Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Skeleton King
Giant Snowball
Skeleton Army Witch Electro Dragon Skeleton King
Zap
Skeleton Army Witch Skeleton King
Barbarian Barrel
Tesla Skeleton Army Witch Skeleton King
The Log
Skeleton Army Witch Skeleton King
Earthquake
Tesla Skeleton Army Witch Skeleton King
Arrows
Skeleton Army Witch Skeleton King
Royal Delivery
Skeleton Army Witch Electro Dragon Skeleton King
Fireball
Tesla Skeleton Army Witch Electro Dragon Skeleton King
Poison
Skeleton Army Witch Electro Dragon Skeleton King
Lightning
Tesla Witch Electro Dragon Skeleton King
Rocket
Witch Electro Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Electro Dragon Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Tesla Freeze Skeleton King Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Tesla Freeze

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze Mega Knight
Tesla
Skeleton Army
Skeleton King
Freeze
Arrows
Witch
Mega Knight Skeleton King
Electro Dragon
Mega Knight
Mega Knight
Arrows Witch Electro Dragon
Skeleton King
Skeleton Army Witch

Defense Synergies 1 8

Arrows
Mega Knight Tesla
Tesla
Arrows Skeleton Army
Skeleton Army
Tesla Freeze Electro Dragon Skeleton King
Freeze
Skeleton Army Mega Knight
Witch
Electro Dragon Mega Knight
Electro Dragon
Skeleton Army Witch
Mega Knight
Arrows Freeze Witch
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Dragon
Skeleton Army Tesla Witch Electro Dragon Mega Knight
Tesla Skeleton Army Witch Mega Knight Freeze Electro Dragon
Tesla Skeleton Army Witch Electro Dragon Mega Knight Skeleton King
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Freeze Tesla Electro Dragon Mega Knight
Tesla Arrows Freeze Witch Electro Dragon
Arrows Tesla Electro Dragon Mega Knight
Tesla Witch Skeleton Army Skeleton King
Skeleton Army Tesla Mega Knight
Skeleton Army Witch Arrows Tesla Freeze Electro Dragon Mega Knight Skeleton King
Arrows Tesla Witch Electro Dragon
Tesla Skeleton Army Mega Knight Freeze Witch Electro Dragon
Skeleton Army Mega Knight Arrows Tesla Freeze Witch Electro Dragon Skeleton King
Skeleton Army Tesla Mega Knight Skeleton King
Skeleton Army Tesla Freeze Mega Knight
Tesla Mega Knight Arrows Skeleton Army Witch Electro Dragon
Arrows Tesla Mega Knight Skeleton Army Witch Electro Dragon
Arrows Freeze Witch Tesla Electro Dragon Mega Knight
Tesla
Skeleton Army Mega Knight Arrows Tesla Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Witch
Arrows Tesla Electro Dragon Mega Knight
Skeleton Army Mega Knight Witch Electro Dragon
Skeleton Army Mega Knight Tesla
Tesla Skeleton Army Witch Mega Knight
Arrows Tesla Freeze Witch Electro Dragon
Skeleton Army Tesla Witch
Mega Knight Tesla Skeleton Army
Freeze Electro Dragon Mega Knight Skeleton Army Witch
Witch Tesla Skeleton Army
Mega Knight Tesla Witch Electro Dragon
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Tesla Witch Skeleton King
Tesla Skeleton Army Witch Electro Dragon Mega Knight
Tesla Skeleton Army Witch Electro Dragon Freeze Skeleton King
Arrows Mega Knight Tesla Freeze Witch Electro Dragon Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Freeze
Arrows Mega Knight
Arrows Freeze Witch Electro Dragon
Arrows Witch
Arrows Freeze Electro Dragon
Arrows Electro Dragon
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Freeze Electro Dragon
Arrows
Arrows Witch Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Freeze
Arrows Electro Dragon Mega Knight
Arrows Witch Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Freeze Witch Electro Dragon Mega Knight
Witch
Arrows Witch Electro Dragon
Arrows Witch Electro Dragon Mega Knight
Arrows
Arrows Witch Electro Dragon
Electro Dragon Freeze Witch
Arrows Electro Dragon Mega Knight
Arrows Freeze Electro Dragon
Mega Knight
Arrows
Skeleton Army Freeze Witch Electro Dragon
Arrows Witch Electro Dragon
Freeze
Arrows
Electro Dragon Mega Knight
Arrows Electro Dragon Skeleton King
Arrows
Electro Dragon Mega Knight
Electro Dragon Freeze Witch Skeleton King
Witch Electro Dragon
Electro Dragon Freeze Witch Mega Knight
Electro Dragon Mega Knight

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