My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Tombstone Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Lightning

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Tombstone
Zap
Tombstone Sparky
Barbarian Barrel
Tesla Tombstone Sparky
The Log
Tombstone Sparky
Earthquake
Tesla Tombstone
Arrows
Tombstone
Royal Delivery
Sparky
Fireball
Tesla Tombstone Sparky
Poison
Tombstone Sparky
Lightning
Tesla Tombstone Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Rocket Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Tombstone Tesla Fireball Rocket Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Tombstone Tesla

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror Sparky Lightning
Tesla
Tombstone
Fireball
Arrows Mirror Sparky
Rocket
Mirror
Mirror
Arrows Fireball Rocket Lightning Sparky
Lightning
Arrows Mirror
Sparky
Arrows Fireball Mirror

Defense Synergies 3 11

Arrows
Mirror Tesla Tombstone Fireball Lightning Sparky
Tesla
Mirror Arrows Fireball
Tombstone
Arrows Fireball Rocket Mirror Sparky
Fireball
Mirror Arrows Tesla Tombstone
Rocket
Tombstone
Mirror
Arrows Tesla Fireball Tombstone Sparky
Lightning
Arrows
Sparky
Arrows Tombstone Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Tesla Tombstone Fireball Sparky
Sparky Tesla Tombstone
Tesla Rocket Sparky Tombstone Lightning
Tesla Sparky Tombstone
Lightning Arrows Tombstone Fireball Rocket Sparky
Arrows Fireball Tesla
Tesla Rocket Lightning Arrows Tombstone Fireball
Rocket Lightning Arrows Tesla Fireball Sparky
Tesla Sparky Tombstone
Tesla Sparky
Arrows Tesla Tombstone Fireball
Arrows Tesla Fireball
Tesla Tombstone Sparky Fireball Rocket Lightning
Fireball Rocket Sparky Arrows Tesla Tombstone
Sparky Tesla Tombstone
Rocket Tesla Fireball Lightning Sparky
Tesla Sparky Arrows Tombstone Fireball
Arrows Tesla Tombstone Fireball
Arrows Tesla Tombstone Fireball
Sparky Tesla
Arrows Tesla Fireball Sparky
Tesla Tombstone Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Tombstone Fireball Sparky
Fireball Arrows Tesla Rocket Lightning
Tombstone Rocket Lightning Sparky
Rocket Lightning Tesla Fireball Sparky
Tesla Tombstone Sparky
Arrows Fireball Rocket Tesla
Rocket Sparky Tesla Tombstone Fireball Lightning
Tesla Sparky
Rocket Lightning Tombstone Fireball Sparky
Tesla Tombstone Sparky
Tesla Tombstone Sparky
Rocket Lightning Arrows Fireball
Rocket Lightning Tesla Tombstone Fireball Sparky
Tesla Fireball Sparky
Tesla Tombstone Sparky Fireball Rocket Lightning
Arrows Tesla Fireball Sparky
Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Rocket Sparky
Arrows Fireball
Rocket Lightning Arrows Fireball Sparky
Lightning Arrows Fireball Rocket Sparky
Fireball Rocket Arrows Sparky
Arrows Fireball Rocket
Arrows Sparky
Arrows Fireball Lightning
Arrows Fireball Lightning
Rocket Lightning Fireball Sparky
Rocket Lightning Arrows Fireball Sparky
Fireball Lightning Arrows Rocket
Rocket Lightning Fireball Sparky
Lightning Arrows Fireball Rocket
Lightning Arrows Fireball Sparky
Rocket Lightning Arrows Fireball Sparky
Lightning Arrows Fireball Rocket Sparky
Lightning Arrows Fireball Rocket Sparky
Rocket Lightning Sparky
Rocket Lightning Arrows Fireball Sparky
Rocket Lightning Arrows Fireball
Rocket Lightning Fireball Sparky
Rocket Lightning Arrows Fireball
Rocket Lightning Sparky
Rocket Lightning Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Lightning Sparky
Fireball Lightning Arrows Sparky
Fireball Rocket Lightning Arrows Sparky
Lightning Arrows Fireball Sparky
Rocket Lightning Fireball
Lightning Fireball Sparky
Lightning Arrows Fireball Rocket Sparky
Rocket Lightning Arrows Fireball Sparky
Sparky
Rocket Arrows Fireball Lightning Sparky
Lightning Tombstone Fireball Rocket
Fireball Rocket Lightning Arrows
Arrows Fireball
Fireball Lightning Rocket Sparky
Arrows Fireball Lightning
Rocket Lightning Arrows Fireball Sparky
Sparky
Fireball Rocket Lightning Sparky
Fireball Rocket Lightning
Lightning Fireball Rocket Sparky
Sparky
Fireball Lightning Rocket Sparky

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