My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Electro Dragon P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Electro Dragon
Zap
Goblin Barrel
Barbarian Barrel
Electro Spirit Tesla Valkyrie Goblin Barrel
The Log
Electro Spirit Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Electro Spirit Goblin Barrel
Royal Delivery
Electro Spirit Valkyrie Goblin Barrel Electro Dragon P.E.K.K.A
Fireball
Tesla Goblin Barrel Electro Dragon
Poison
Electro Dragon
Lightning
Tesla Valkyrie Electro Dragon Goblinstein
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Goblin Barrel Tesla Valkyrie Electro Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Goblin Barrel Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel
Tesla
Valkyrie
Goblin Barrel Electro Dragon P.E.K.K.A
Goblin Barrel
Valkyrie Arrows P.E.K.K.A
Electro Dragon
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Valkyrie Goblin Barrel Electro Dragon
Goblinstein

Defense Synergies 0 6

Electro Spirit
Arrows
Tesla Valkyrie P.E.K.K.A
Tesla
Arrows Valkyrie
Valkyrie
Arrows Tesla Electro Dragon P.E.K.K.A
Goblin Barrel
Electro Dragon
Valkyrie
P.E.K.K.A
Arrows Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Electro Dragon
P.E.K.K.A Tesla Valkyrie Electro Dragon
Tesla P.E.K.K.A Valkyrie Electro Dragon
Tesla P.E.K.K.A Valkyrie Electro Dragon
Arrows Valkyrie P.E.K.K.A
Arrows Electro Spirit Tesla Valkyrie Electro Dragon
Tesla Electro Spirit Arrows Electro Dragon
Electro Spirit Arrows Tesla Valkyrie Electro Dragon P.E.K.K.A
Tesla P.E.K.K.A
Tesla Valkyrie
Valkyrie Electro Spirit Arrows Tesla Electro Dragon
Arrows Tesla Electro Dragon
Tesla P.E.K.K.A Valkyrie Electro Dragon
Valkyrie Electro Spirit Arrows Tesla Electro Dragon P.E.K.K.A
P.E.K.K.A Tesla
Tesla P.E.K.K.A
Tesla Arrows Valkyrie Electro Dragon P.E.K.K.A
Arrows Tesla Electro Spirit Valkyrie Electro Dragon
Arrows Valkyrie Electro Spirit Tesla Electro Dragon
P.E.K.K.A Tesla
Valkyrie Electro Spirit Arrows Tesla Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla P.E.K.K.A
Arrows Tesla Valkyrie Electro Dragon
P.E.K.K.A Valkyrie Electro Dragon
Valkyrie P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie
Arrows Electro Spirit Tesla Electro Dragon
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Tesla Valkyrie
Electro Dragon P.E.K.K.A Electro Spirit Valkyrie
P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie Electro Dragon
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Tesla Valkyrie
Tesla Valkyrie Electro Dragon
Tesla Electro Dragon Electro Spirit Valkyrie P.E.K.K.A
Arrows Valkyrie Electro Spirit Tesla Electro Dragon P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Valkyrie
Arrows Valkyrie
Arrows Electro Spirit Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Electro Dragon
Arrows Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Valkyrie Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Spirit Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Electro Dragon Electro Spirit
Arrows Electro Dragon
Electro Spirit Arrows Electro Dragon
P.E.K.K.A
Arrows
Electro Spirit Electro Dragon
Arrows Electro Dragon
Arrows
Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon P.E.K.K.A
Electro Dragon Electro Spirit
Electro Dragon
Electro Dragon
P.E.K.K.A
Electro Dragon

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