My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Tesla Valkyrie Wizard
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Valkyrie Wizard
Fireball
Goblin Gang Firecracker Tesla Wizard
Poison
Goblin Gang Firecracker Wizard
Lightning
Tesla Valkyrie Wizard Goblinstein
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Tesla Fireball Valkyrie Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Firecracker Tesla

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball
Goblin Gang
Firecracker Valkyrie
Firecracker
Goblin Gang Valkyrie
Tesla
Fireball
Arrows
Valkyrie
Goblin Gang Firecracker Wizard
Wizard
Valkyrie
Goblinstein

Defense Synergies 2 11

Arrows
Tesla Fireball Valkyrie
Goblin Gang
Tesla Firecracker Valkyrie
Firecracker
Valkyrie Goblin Gang Tesla
Tesla
Goblin Gang Arrows Firecracker Fireball Valkyrie Wizard
Fireball
Arrows Tesla Valkyrie
Valkyrie
Firecracker Arrows Goblin Gang Tesla Fireball Wizard
Wizard
Tesla Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Valkyrie Wizard
Goblin Gang Firecracker Tesla Valkyrie
Goblin Gang Tesla Valkyrie
Tesla Goblin Gang Firecracker Valkyrie
Arrows Firecracker Fireball Valkyrie
Arrows Goblin Gang Fireball Firecracker Tesla Valkyrie
Tesla Arrows Goblin Gang Firecracker Fireball Wizard
Arrows Tesla Fireball Valkyrie
Tesla Goblin Gang
Goblin Gang Firecracker Tesla Valkyrie
Goblin Gang Valkyrie Arrows Firecracker Tesla Fireball Wizard
Arrows Tesla Goblin Gang Firecracker Fireball Wizard
Tesla Goblin Gang Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Arrows Goblin Gang Firecracker Tesla
Goblin Gang Tesla
Goblin Gang Tesla Fireball
Tesla Wizard Arrows Goblin Gang Firecracker Fireball Valkyrie
Arrows Tesla Fireball Valkyrie Goblin Gang Firecracker Wizard
Arrows Valkyrie Wizard Firecracker Tesla Fireball
Tesla
Goblin Gang Valkyrie Wizard Arrows Firecracker Tesla Fireball
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tesla Fireball
Fireball Arrows Goblin Gang Firecracker Tesla Valkyrie Wizard
Goblin Gang Valkyrie
Goblin Gang Valkyrie Tesla Fireball
Goblin Gang Tesla Valkyrie
Arrows Firecracker Fireball Wizard Goblin Gang Tesla
Goblin Gang Tesla Fireball Valkyrie
Tesla Valkyrie
Firecracker Fireball Valkyrie
Goblin Gang Tesla
Tesla Valkyrie
Arrows Fireball Valkyrie
Goblin Gang Tesla Fireball Valkyrie Wizard
Wizard Firecracker Tesla Fireball Valkyrie
Goblin Gang Tesla Firecracker Fireball Valkyrie
Arrows Valkyrie Firecracker Tesla Fireball Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Valkyrie
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball Valkyrie
Fireball Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Fireball Wizard
Arrows Firecracker Wizard
Arrows Fireball Firecracker Wizard
Arrows Fireball Firecracker Wizard
Goblin Gang Fireball
Firecracker Arrows Fireball Valkyrie Wizard
Fireball Arrows Firecracker Wizard
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard
Arrows Fireball
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Valkyrie Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Firecracker Fireball Valkyrie Wizard
Arrows Firecracker Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows Firecracker
Arrows Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Firecracker Fireball
Arrows Firecracker Fireball Wizard
Goblin Gang Fireball
Fireball Arrows Firecracker Wizard
Arrows Fireball
Fireball Goblin Gang Firecracker Valkyrie Wizard
Arrows Firecracker Fireball Wizard
Arrows Fireball
Firecracker
Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Firecracker Wizard

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