My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Valkyrie
The Log
Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider P.E.K.K.A
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Tesla Valkyrie Goblinstein
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tesla Valkyrie Hog Rider Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Tesla Valkyrie

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Mega Knight
Firecracker
Hog Rider Valkyrie P.E.K.K.A Mega Knight
Tesla
Valkyrie
Hog Rider Firecracker P.E.K.K.A
Hog Rider
Arrows Firecracker Valkyrie Mega Knight
P.E.K.K.A
Arrows Firecracker Valkyrie
Mega Knight
Arrows Firecracker Hog Rider
Goblinstein

Defense Synergies 2 8

Arrows
Mega Knight Tesla Valkyrie P.E.K.K.A
Firecracker
Valkyrie Tesla P.E.K.K.A Mega Knight
Tesla
Arrows Firecracker Valkyrie
Valkyrie
Firecracker Arrows Tesla P.E.K.K.A
Hog Rider
P.E.K.K.A
Arrows Firecracker Valkyrie
Mega Knight
Arrows Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie
P.E.K.K.A Firecracker Tesla Valkyrie Mega Knight
Tesla P.E.K.K.A Mega Knight Valkyrie
Tesla P.E.K.K.A Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie P.E.K.K.A Mega Knight
Arrows Firecracker Tesla Valkyrie Mega Knight
Tesla Arrows Firecracker
Arrows Tesla Valkyrie P.E.K.K.A Mega Knight
Tesla P.E.K.K.A
Firecracker Tesla Valkyrie Mega Knight
Valkyrie Arrows Firecracker Tesla Mega Knight
Arrows Tesla Firecracker
Tesla P.E.K.K.A Mega Knight Valkyrie
Valkyrie Mega Knight Arrows Firecracker Tesla P.E.K.K.A
P.E.K.K.A Tesla Mega Knight
Tesla P.E.K.K.A Mega Knight
Tesla Mega Knight Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Tesla Mega Knight Firecracker Valkyrie
Arrows Valkyrie Firecracker Tesla Mega Knight
P.E.K.K.A Tesla
Valkyrie Mega Knight Arrows Firecracker Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla P.E.K.K.A
Arrows Firecracker Tesla Valkyrie Mega Knight
P.E.K.K.A Mega Knight Valkyrie
Valkyrie P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Tesla Valkyrie Mega Knight
Arrows Firecracker Tesla
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Mega Knight Tesla Valkyrie
P.E.K.K.A Mega Knight Firecracker Valkyrie
P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Tesla Valkyrie
P.E.K.K.A Mega Knight Arrows Valkyrie
P.E.K.K.A Mega Knight Tesla Valkyrie
Firecracker Tesla Valkyrie Mega Knight
Tesla Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Mega Knight Firecracker Tesla P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows Mega Knight
Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows
Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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