My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard Sparky
Giant Snowball
Graveyard
Zap
Graveyard Sparky
Barbarian Barrel
Tesla Valkyrie Magic Archer Graveyard Sparky
The Log
Graveyard Sparky
Earthquake
Tesla Graveyard
Arrows
Graveyard
Royal Delivery
Valkyrie Magic Archer Graveyard Sparky
Fireball
Tesla Magic Archer Sparky
Poison
Magic Archer Graveyard Sparky
Lightning
Tesla Valkyrie Magic Archer Sparky
Rocket
Valkyrie Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Tesla Valkyrie Magic Archer Graveyard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Tesla Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Graveyard Sparky Mega Knight
Tesla
Valkyrie
Graveyard Magic Archer Sparky
Mirror
Arrows Magic Archer Graveyard Sparky
Magic Archer
Valkyrie Mirror Mega Knight
Graveyard
Arrows Valkyrie Mirror Sparky Mega Knight
Sparky
Arrows Valkyrie Mirror Graveyard
Mega Knight
Arrows Magic Archer Graveyard

Defense Synergies 3 12

Arrows
Mirror Mega Knight Tesla Valkyrie Sparky
Tesla
Mirror Arrows Valkyrie Magic Archer
Valkyrie
Arrows Tesla Mirror Magic Archer Sparky
Mirror
Arrows Tesla Valkyrie Magic Archer Sparky Mega Knight
Magic Archer
Tesla Valkyrie Mirror Mega Knight
Graveyard
Sparky
Arrows Valkyrie Mirror
Mega Knight
Arrows Mirror Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Magic Archer Sparky
Sparky Tesla Valkyrie Mega Knight
Tesla Sparky Mega Knight Valkyrie
Tesla Sparky Valkyrie Mega Knight
Arrows Valkyrie Sparky Mega Knight
Arrows Tesla Valkyrie Magic Archer Mega Knight
Tesla Arrows Magic Archer
Arrows Tesla Valkyrie Magic Archer Sparky Mega Knight
Tesla Sparky
Tesla Valkyrie Sparky Mega Knight
Valkyrie Arrows Tesla Magic Archer Mega Knight
Arrows Tesla Magic Archer
Tesla Sparky Mega Knight Valkyrie
Valkyrie Sparky Mega Knight Arrows Tesla Magic Archer
Sparky Tesla Mega Knight
Tesla Sparky Mega Knight
Tesla Sparky Mega Knight Arrows Valkyrie
Arrows Tesla Valkyrie Mega Knight Magic Archer
Arrows Valkyrie Tesla Magic Archer Mega Knight
Sparky Tesla
Valkyrie Mega Knight Arrows Tesla Sparky
Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Sparky
Arrows Tesla Valkyrie Magic Archer Mega Knight
Mega Knight Valkyrie Sparky
Valkyrie Mega Knight Tesla Sparky
Tesla Valkyrie Sparky Mega Knight
Arrows Tesla Magic Archer
Sparky Tesla Valkyrie
Mega Knight Tesla Valkyrie Sparky
Mega Knight Valkyrie Magic Archer Sparky
Tesla Sparky
Mega Knight Tesla Valkyrie Sparky
Mega Knight Arrows Valkyrie
Mega Knight Tesla Valkyrie Sparky
Tesla Valkyrie Magic Archer Sparky Mega Knight
Tesla Sparky Valkyrie Magic Archer
Arrows Valkyrie Mega Knight Tesla Magic Archer Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Sparky
Arrows Magic Archer
Arrows Magic Archer Sparky
Arrows Valkyrie Sparky
Arrows Valkyrie Magic Archer Sparky Mega Knight
Arrows Magic Archer
Arrows Magic Archer Sparky
Arrows Magic Archer
Arrows
Sparky
Arrows Valkyrie Magic Archer Sparky
Arrows Magic Archer
Magic Archer Sparky
Arrows Magic Archer
Arrows Magic Archer Sparky
Arrows Magic Archer Sparky
Magic Archer Arrows Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Magic Archer Sparky Mega Knight
Arrows Valkyrie Magic Archer Mega Knight
Magic Archer Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Valkyrie Magic Archer Sparky Mega Knight
Arrows Magic Archer Sparky
Arrows Magic Archer Sparky Mega Knight
Arrows Magic Archer Sparky
Arrows Magic Archer Sparky
Sparky
Arrows Magic Archer Sparky Mega Knight
Arrows Magic Archer Sparky
Sparky Mega Knight
Arrows Magic Archer Sparky
Magic Archer
Arrows Magic Archer
Arrows
Valkyrie Magic Archer Sparky Mega Knight
Arrows Magic Archer
Arrows Sparky
Sparky Mega Knight
Magic Archer Sparky
Magic Archer
Magic Archer Sparky Mega Knight
Sparky
Sparky Mega Knight

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