My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Valkyrie
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie
Fireball
Firecracker Tesla
Poison
Firecracker
Lightning
Tesla Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Poison Golem Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Tesla Valkyrie Poison Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Firecracker Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Golem Mega Knight
Firecracker
Valkyrie Mirror Golem Mega Knight
Tesla
Valkyrie
Firecracker
Mirror
Arrows Firecracker Poison
Poison
Golem Mirror Mega Knight
Golem
Arrows Poison Firecracker
Mega Knight
Arrows Firecracker Poison

Defense Synergies 4 11

Arrows
Mirror Mega Knight Tesla Valkyrie
Firecracker
Valkyrie Tesla Mirror Mega Knight
Tesla
Mirror Arrows Firecracker Valkyrie Poison
Valkyrie
Firecracker Arrows Tesla Mirror
Mirror
Arrows Tesla Firecracker Valkyrie Poison Mega Knight
Poison
Tesla Mirror Mega Knight
Golem
Mega Knight
Arrows Firecracker Mirror Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie
Firecracker Tesla Valkyrie Mega Knight
Tesla Mega Knight Valkyrie
Tesla Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Poison Mega Knight
Arrows Firecracker Tesla Valkyrie Mega Knight
Tesla Arrows Firecracker Poison
Arrows Tesla Valkyrie Poison Mega Knight
Tesla
Firecracker Tesla Valkyrie Mega Knight
Valkyrie Poison Arrows Firecracker Tesla Mega Knight
Arrows Tesla Firecracker Poison
Tesla Mega Knight Valkyrie
Valkyrie Mega Knight Arrows Firecracker Tesla Poison
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Arrows Firecracker Valkyrie Poison
Arrows Tesla Mega Knight Firecracker Valkyrie
Arrows Valkyrie Poison Firecracker Tesla Mega Knight
Tesla
Valkyrie Mega Knight Arrows Firecracker Tesla Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla
Poison Arrows Firecracker Tesla Valkyrie Mega Knight
Mega Knight Valkyrie
Valkyrie Mega Knight Tesla
Tesla Valkyrie Mega Knight
Arrows Firecracker Poison Tesla
Tesla Valkyrie
Mega Knight Tesla Valkyrie
Mega Knight Firecracker Valkyrie Poison
Tesla
Mega Knight Tesla Valkyrie
Mega Knight Arrows Valkyrie Poison
Mega Knight Tesla Valkyrie
Firecracker Tesla Valkyrie Mega Knight
Tesla Firecracker Valkyrie Poison
Arrows Valkyrie Poison Mega Knight Firecracker Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Valkyrie
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Valkyrie Poison
Poison Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Poison
Firecracker Poison Arrows Valkyrie
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Mega Knight
Arrows Poison
Arrows Firecracker Poison Mega Knight
Arrows Firecracker Valkyrie Poison Mega Knight
Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Valkyrie Mega Knight
Arrows Firecracker Poison
Arrows Poison Mega Knight
Poison Arrows Firecracker
Poison Arrows Firecracker
Firecracker Poison
Poison Arrows Mega Knight
Arrows Firecracker Poison
Mega Knight
Arrows Firecracker Poison
Poison Arrows Firecracker
Arrows
Poison Firecracker Valkyrie Mega Knight
Arrows Firecracker Poison
Arrows Poison
Firecracker Mega Knight
Firecracker Poison
Firecracker Poison
Poison Firecracker Mega Knight
Firecracker Mega Knight

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