My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Musketeer Valkyrie Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Musketeer Skeleton Army
Zap
Firecracker Skeleton Army Bandit
Barbarian Barrel
Firecracker Tesla Musketeer Valkyrie Skeleton Army Bandit
The Log
Firecracker Musketeer Skeleton Army Bandit
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Musketeer Valkyrie Skeleton Army Bandit
Fireball
Firecracker Tesla Musketeer Skeleton Army Bandit
Poison
Firecracker Musketeer Skeleton Army
Lightning
Tesla Musketeer Valkyrie Bandit
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Bandit Tesla Musketeer Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Skeleton Army Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bandit Mega Knight
Firecracker
Valkyrie Bandit Mega Knight
Tesla
Musketeer
Valkyrie Bandit Mega Knight
Valkyrie
Musketeer Firecracker Bandit
Skeleton Army
Bandit
Arrows Firecracker Musketeer Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Musketeer Bandit

Defense Synergies 4 16

Arrows
Mega Knight Tesla Valkyrie Bandit
Firecracker
Valkyrie Tesla Musketeer Skeleton Army Bandit Mega Knight
Tesla
Musketeer Arrows Firecracker Valkyrie Skeleton Army
Musketeer
Tesla Valkyrie Firecracker Skeleton Army Bandit Mega Knight
Valkyrie
Firecracker Musketeer Arrows Tesla Bandit
Skeleton Army
Firecracker Tesla Musketeer Bandit
Bandit
Arrows Firecracker Musketeer Valkyrie Skeleton Army Mega Knight
Mega Knight
Arrows Firecracker Musketeer Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Musketeer Valkyrie
Skeleton Army Firecracker Tesla Musketeer Valkyrie Bandit Mega Knight
Tesla Skeleton Army Mega Knight Musketeer Valkyrie Bandit
Tesla Skeleton Army Firecracker Musketeer Valkyrie Bandit Mega Knight
Arrows Firecracker Valkyrie Skeleton Army Mega Knight
Arrows Skeleton Army Firecracker Tesla Musketeer Valkyrie Bandit Mega Knight
Tesla Musketeer Arrows Firecracker
Arrows Tesla Musketeer Valkyrie Bandit Mega Knight
Tesla Musketeer Skeleton Army
Skeleton Army Firecracker Tesla Musketeer Valkyrie Bandit Mega Knight
Valkyrie Skeleton Army Arrows Firecracker Tesla Musketeer Bandit Mega Knight
Arrows Tesla Musketeer Firecracker
Tesla Skeleton Army Mega Knight Musketeer Valkyrie Bandit
Valkyrie Skeleton Army Mega Knight Arrows Firecracker Tesla
Skeleton Army Tesla Bandit Mega Knight
Skeleton Army Tesla Bandit Mega Knight
Tesla Mega Knight Arrows Firecracker Musketeer Valkyrie Skeleton Army
Arrows Tesla Mega Knight Firecracker Musketeer Valkyrie Skeleton Army Bandit
Arrows Valkyrie Firecracker Tesla Musketeer Bandit Mega Knight
Tesla Musketeer
Valkyrie Skeleton Army Mega Knight Arrows Firecracker Tesla Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Tesla Bandit
Bandit Arrows Firecracker Tesla Musketeer Valkyrie Mega Knight
Skeleton Army Bandit Mega Knight Musketeer Valkyrie
Valkyrie Skeleton Army Mega Knight Tesla Musketeer Bandit
Tesla Musketeer Valkyrie Skeleton Army Bandit Mega Knight
Arrows Firecracker Tesla Musketeer
Skeleton Army Tesla Musketeer Valkyrie Bandit
Mega Knight Tesla Valkyrie Skeleton Army
Mega Knight Firecracker Valkyrie Skeleton Army Bandit
Tesla Musketeer Skeleton Army
Mega Knight Tesla Musketeer Valkyrie
Skeleton Army Mega Knight Arrows Valkyrie
Skeleton Army Mega Knight Tesla Valkyrie Bandit
Firecracker Tesla Musketeer Valkyrie Skeleton Army Mega Knight
Tesla Skeleton Army Firecracker Musketeer Valkyrie
Arrows Valkyrie Mega Knight Firecracker Tesla Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Valkyrie Bandit
Arrows Firecracker Musketeer Bandit
Arrows Bandit
Arrows Firecracker Musketeer Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker Bandit
Musketeer
Firecracker Arrows Musketeer Valkyrie Bandit
Arrows Firecracker Musketeer
Firecracker Musketeer Bandit
Arrows Firecracker Musketeer Bandit
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Bandit
Arrows Firecracker Musketeer Bandit Mega Knight
Arrows
Arrows Firecracker Musketeer Bandit Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Musketeer Bandit
Arrows Musketeer Bandit Mega Knight
Arrows Firecracker Musketeer Bandit
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Musketeer Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Musketeer Skeleton Army Bandit
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Valkyrie Mega Knight
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Mega Knight
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Bandit Mega Knight

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