My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Prince Electro Wizard Magic Archer Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Prince
Barbarian Barrel
Tesla Valkyrie Electro Wizard Magic Archer
The Log
Prince
Earthquake
Tesla
Arrows
Royal Delivery
Valkyrie Prince Electro Wizard Magic Archer
Fireball
Tesla Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Tesla Valkyrie Prince Electro Wizard Magic Archer Monk
Rocket
Valkyrie Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Valkyrie Electro Wizard Magic Archer Prince Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Valkyrie Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Mega Knight
Tesla
Valkyrie
Prince Electro Wizard Magic Archer
Prince
Valkyrie Mega Knight Arrows Electro Wizard Magic Archer
Electro Wizard
Valkyrie Prince Magic Archer Mega Knight
Magic Archer
Valkyrie Prince Electro Wizard Mega Knight
Mega Knight
Prince Arrows Electro Wizard Magic Archer
Monk

Defense Synergies 1 16

Arrows
Mega Knight Tesla Valkyrie Prince Monk
Tesla
Arrows Valkyrie Prince Electro Wizard Magic Archer
Valkyrie
Arrows Tesla Prince Electro Wizard Magic Archer
Prince
Arrows Tesla Valkyrie Electro Wizard Magic Archer
Electro Wizard
Tesla Valkyrie Prince Magic Archer Mega Knight
Magic Archer
Tesla Valkyrie Prince Electro Wizard Mega Knight
Mega Knight
Arrows Electro Wizard Magic Archer
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Electro Wizard Magic Archer
Tesla Valkyrie Prince Electro Wizard Mega Knight Monk
Tesla Prince Mega Knight Valkyrie Electro Wizard
Tesla Prince Valkyrie Electro Wizard Mega Knight Monk
Arrows Valkyrie Prince Mega Knight Monk
Arrows Tesla Valkyrie Electro Wizard Magic Archer Mega Knight
Tesla Electro Wizard Arrows Magic Archer
Arrows Tesla Valkyrie Electro Wizard Magic Archer Mega Knight Monk
Tesla Prince
Tesla Valkyrie Prince Electro Wizard Mega Knight
Valkyrie Electro Wizard Arrows Tesla Magic Archer Mega Knight
Arrows Tesla Electro Wizard Magic Archer
Tesla Prince Mega Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Arrows Tesla Prince Electro Wizard Magic Archer
Tesla Prince Electro Wizard Mega Knight
Monk Tesla Prince Electro Wizard Mega Knight
Tesla Mega Knight Arrows Valkyrie Prince Electro Wizard
Arrows Tesla Mega Knight Valkyrie Prince Electro Wizard Magic Archer
Arrows Valkyrie Tesla Electro Wizard Magic Archer Mega Knight
Tesla Prince Electro Wizard
Valkyrie Mega Knight Arrows Tesla Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Prince Electro Wizard
Electro Wizard Arrows Tesla Valkyrie Prince Magic Archer Mega Knight Monk
Mega Knight Valkyrie Prince Electro Wizard
Valkyrie Prince Mega Knight Tesla Electro Wizard Monk
Tesla Valkyrie Prince Mega Knight
Arrows Tesla Electro Wizard Magic Archer Monk
Prince Tesla Valkyrie Electro Wizard
Mega Knight Tesla Valkyrie Prince
Electro Wizard Mega Knight Valkyrie Prince Magic Archer Monk
Tesla
Mega Knight Tesla Valkyrie Prince
Mega Knight Monk Arrows Valkyrie Prince Electro Wizard
Prince Mega Knight Tesla Valkyrie
Tesla Valkyrie Magic Archer Mega Knight
Tesla Electro Wizard Valkyrie Prince Magic Archer Monk
Arrows Valkyrie Mega Knight Tesla Electro Wizard Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Monk
Arrows Monk Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Valkyrie Prince
Arrows Valkyrie Magic Archer Mega Knight
Arrows Magic Archer Monk
Arrows Magic Archer
Arrows Magic Archer
Arrows Monk
Prince Electro Wizard
Monk Arrows Valkyrie Prince Electro Wizard Magic Archer
Monk Arrows Magic Archer
Magic Archer
Arrows Magic Archer Monk
Arrows Prince Magic Archer
Arrows Magic Archer
Magic Archer Arrows Mega Knight
Monk Arrows
Arrows Prince Electro Wizard Magic Archer Mega Knight Monk
Arrows Valkyrie Magic Archer Mega Knight Monk
Prince Magic Archer Mega Knight Monk
Arrows
Prince Monk
Arrows Monk
Arrows Valkyrie Magic Archer Mega Knight
Arrows Electro Wizard Magic Archer Monk
Arrows Prince Magic Archer Mega Knight Monk
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
Electro Wizard
Arrows Magic Archer Mega Knight
Arrows Electro Wizard Magic Archer Monk
Prince Mega Knight
Arrows Magic Archer Monk
Electro Wizard Prince Magic Archer
Arrows Electro Wizard Magic Archer Monk
Arrows
Valkyrie Prince Electro Wizard Magic Archer Mega Knight
Arrows Magic Archer
Monk Arrows
Prince Mega Knight
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Prince Electro Wizard Magic Archer Mega Knight Monk
Prince
Mega Knight Monk

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