My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs
Zap
Royal Hogs
Barbarian Barrel
Tesla Valkyrie Wizard Royal Hogs
The Log
Royal Hogs
Earthquake
Tesla Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Valkyrie Wizard Royal Hogs Bowler
Fireball
Tesla Wizard Royal Hogs Bowler
Poison
Wizard Royal Hogs
Lightning
Tesla Valkyrie Wizard Bowler
Rocket
Valkyrie Wizard Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tesla Valkyrie Wizard Royal Hogs Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Tesla Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Bowler Mega Knight
Tesla
Valkyrie
Wizard Royal Hogs
Wizard
Valkyrie Royal Hogs Mega Knight
Royal Hogs
Arrows Valkyrie Wizard Bowler The Log Mega Knight
Bowler
Arrows Royal Hogs The Log
The Log
Royal Hogs Bowler Mega Knight
Mega Knight
Arrows Wizard Royal Hogs The Log

Defense Synergies 3 12

Arrows
Mega Knight Tesla Valkyrie Bowler
Tesla
The Log Arrows Valkyrie Wizard Bowler
Valkyrie
Arrows Tesla Wizard Bowler The Log
Wizard
Tesla Valkyrie The Log Mega Knight
Royal Hogs
Bowler
The Log Arrows Tesla Valkyrie
The Log
Tesla Bowler Valkyrie Wizard Mega Knight
Mega Knight
Arrows Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Valkyrie Wizard The Log
Tesla Valkyrie The Log Mega Knight
Tesla Bowler Mega Knight Valkyrie
Tesla Valkyrie Bowler Mega Knight
Arrows Valkyrie Bowler The Log Mega Knight
Arrows Bowler The Log Tesla Valkyrie Mega Knight
Tesla Arrows Wizard
Bowler Arrows Tesla Valkyrie The Log Mega Knight
Tesla
Tesla Valkyrie Bowler Mega Knight
Valkyrie Arrows Tesla Wizard Bowler The Log Mega Knight
Arrows Tesla Wizard
Tesla Bowler Mega Knight Valkyrie Wizard The Log
Valkyrie Wizard Bowler Mega Knight Arrows Tesla The Log
Tesla Mega Knight
Tesla Bowler The Log Mega Knight
Tesla Wizard Mega Knight Arrows Valkyrie Bowler
Arrows Tesla Mega Knight Valkyrie Wizard Bowler The Log
Arrows Valkyrie Wizard The Log Tesla Bowler Mega Knight
Tesla
Valkyrie Wizard Bowler Mega Knight Arrows Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Bowler
Arrows Tesla Valkyrie Wizard Bowler The Log Mega Knight
Mega Knight Valkyrie Bowler The Log
Valkyrie Bowler Mega Knight Tesla The Log
Tesla Valkyrie Bowler Mega Knight
Arrows Wizard Tesla
Tesla Valkyrie Bowler
Mega Knight Tesla Valkyrie
Mega Knight Valkyrie The Log
Tesla
Mega Knight Tesla Valkyrie Bowler
Mega Knight Arrows Valkyrie Bowler The Log
Bowler Mega Knight Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Bowler Mega Knight
Tesla Valkyrie Bowler The Log
Arrows Valkyrie Bowler Mega Knight Tesla Wizard The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows Bowler The Log
Arrows The Log
Arrows Valkyrie The Log
Wizard Arrows Valkyrie Bowler The Log Mega Knight
Arrows Wizard
Arrows Wizard Bowler The Log
Arrows The Log Wizard Bowler
Arrows The Log Wizard
Bowler
Arrows Valkyrie Wizard Bowler The Log
Arrows Wizard
Bowler The Log
Arrows
Arrows The Log
Arrows Wizard Bowler The Log
Arrows Wizard Bowler The Log Mega Knight
Arrows
Arrows Wizard Bowler The Log Mega Knight
Arrows Valkyrie Wizard Bowler The Log Mega Knight
Bowler The Log Mega Knight
Arrows Wizard
Bowler The Log
Arrows The Log
Arrows The Log Valkyrie Wizard Bowler Mega Knight
Arrows The Log Wizard Bowler
Arrows Wizard Bowler The Log Mega Knight
Arrows The Log
Arrows Wizard
Wizard
Bowler
Arrows Wizard The Log Mega Knight
Arrows
Mega Knight
Arrows Wizard Bowler The Log
Arrows Wizard
Arrows The Log
Valkyrie Wizard Bowler Mega Knight
Arrows The Log Wizard Bowler
Arrows
Mega Knight
Bowler The Log
Bowler The Log Mega Knight
Wizard Bowler Mega Knight

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