My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Zappies Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies Witch
Zap
Zappies Witch
Barbarian Barrel
Tesla Valkyrie Zappies Witch
The Log
Zappies Witch
Earthquake
Tesla Zappies Witch
Arrows
Zappies Witch
Royal Delivery
Valkyrie Zappies Witch
Fireball
Tesla Zappies Witch
Poison
Zappies Witch
Lightning
Tesla Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Valkyrie Zappies Witch Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Valkyrie Zappies

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning Mega Knight
Tesla
Valkyrie
Zappies Witch
Zappies
Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Lightning
Electro Giant Arrows
Electro Giant
Lightning
Mega Knight
Arrows Zappies Witch

Defense Synergies 1 10

Arrows
Mega Knight Tesla Valkyrie Lightning
Tesla
Arrows Valkyrie Zappies
Valkyrie
Arrows Tesla Zappies Witch
Zappies
Tesla Valkyrie Electro Giant Mega Knight
Witch
Valkyrie Mega Knight
Lightning
Arrows
Electro Giant
Zappies
Mega Knight
Arrows Zappies Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Valkyrie Zappies
Tesla Valkyrie Zappies Witch Mega Knight
Tesla Witch Mega Knight Valkyrie Zappies Lightning
Tesla Witch Valkyrie Zappies Mega Knight
Lightning Arrows Valkyrie Mega Knight
Arrows Tesla Valkyrie Zappies Mega Knight
Tesla Lightning Arrows Zappies Witch
Lightning Arrows Tesla Valkyrie Electro Giant Mega Knight
Tesla Zappies Witch
Tesla Valkyrie Zappies Mega Knight
Valkyrie Witch Arrows Tesla Zappies Electro Giant Mega Knight
Arrows Tesla Zappies Witch
Tesla Mega Knight Valkyrie Zappies Witch Lightning
Valkyrie Mega Knight Arrows Tesla Zappies Witch
Tesla Zappies Mega Knight
Tesla Zappies Lightning Electro Giant Mega Knight
Tesla Mega Knight Arrows Valkyrie Zappies Witch
Arrows Tesla Valkyrie Mega Knight Zappies Witch
Arrows Valkyrie Witch Tesla Zappies Mega Knight
Tesla Zappies
Valkyrie Mega Knight Arrows Tesla Zappies Witch Electro Giant
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Zappies Witch Electro Giant
Arrows Tesla Valkyrie Lightning Mega Knight
Zappies Mega Knight Valkyrie Witch Lightning
Valkyrie Lightning Mega Knight Tesla Zappies
Tesla Valkyrie Zappies Witch Mega Knight
Arrows Electro Giant Tesla Zappies Witch
Tesla Valkyrie Zappies Witch Lightning
Mega Knight Tesla Valkyrie Zappies
Lightning Mega Knight Valkyrie Zappies Witch
Witch Tesla Zappies
Mega Knight Tesla Valkyrie Zappies Witch
Lightning Mega Knight Arrows Valkyrie Electro Giant
Lightning Mega Knight Tesla Valkyrie Zappies Witch
Tesla Valkyrie Zappies Witch Electro Giant Mega Knight
Tesla Zappies Witch Electro Giant Valkyrie Lightning
Arrows Valkyrie Mega Knight Tesla Zappies Witch Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows
Lightning Arrows
Lightning Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Electro Giant Witch
Arrows Witch
Arrows Lightning
Arrows Lightning
Lightning
Lightning Arrows Valkyrie
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Witch
Lightning Arrows Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Valkyrie Witch Electro Giant Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Electro Giant Valkyrie Witch Mega Knight
Witch
Arrows Witch Lightning
Lightning Arrows Witch Mega Knight
Lightning Arrows
Lightning Arrows Witch Electro Giant
Lightning Zappies Witch Electro Giant
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Zappies
Mega Knight
Arrows Lightning
Lightning Zappies Witch
Lightning Arrows Zappies Witch
Arrows
Lightning Valkyrie Mega Knight
Arrows Lightning
Lightning Arrows Electro Giant
Mega Knight
Electro Giant Zappies Witch Lightning
Zappies Witch Lightning
Lightning Witch Electro Giant Mega Knight
Lightning Mega Knight

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