My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Balloon Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon
Giant Snowball
Bats Guards Balloon Lumberjack
Zap
Bats Guards Balloon
Barbarian Barrel
Tesla Wizard Guards Lumberjack
The Log
Guards Lumberjack
Earthquake
Tesla Guards
Arrows
Bats Guards
Royal Delivery
Bats Wizard Guards Balloon Lumberjack
Fireball
Tesla Wizard Balloon Lumberjack
Poison
Bats Wizard Guards Balloon
Lightning
Tesla Wizard Balloon Lumberjack Monk
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Tesla Lumberjack Wizard Balloon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Guards Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lumberjack
Arrows
Balloon Lumberjack
Tesla
Wizard
Balloon Lumberjack
Guards
Lumberjack
Balloon
Bats Arrows Lumberjack Wizard
Lumberjack
Balloon Bats Arrows Wizard Guards
Monk

Defense Synergies 0 10

Bats
Tesla Lumberjack
Arrows
Tesla Lumberjack Monk
Tesla
Bats Arrows Wizard Guards
Wizard
Tesla Guards Lumberjack
Guards
Tesla Wizard Lumberjack
Balloon
Lumberjack
Bats Arrows Wizard Guards
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Lumberjack Bats Tesla Monk
Tesla Lumberjack Bats
Tesla Lumberjack Bats Guards Monk
Arrows Lumberjack Monk
Arrows Bats Tesla Guards Lumberjack
Bats Tesla Arrows Wizard
Arrows Tesla Monk
Tesla Lumberjack
Guards Tesla Lumberjack
Bats Guards Arrows Tesla Wizard Lumberjack
Arrows Tesla Bats Wizard
Tesla Lumberjack Bats Wizard Guards
Wizard Bats Arrows Tesla Guards Lumberjack
Tesla Lumberjack
Monk Tesla Lumberjack
Tesla Wizard Bats Arrows Lumberjack
Arrows Tesla Bats Wizard Guards Lumberjack
Arrows Wizard Bats Tesla Guards Lumberjack
Tesla Lumberjack
Wizard Bats Arrows Tesla Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Tesla
Arrows Tesla Wizard Lumberjack Monk
Guards Lumberjack Bats
Guards Lumberjack Bats Tesla Monk
Tesla Guards Lumberjack
Arrows Wizard Bats Tesla Monk
Guards Bats Tesla Lumberjack
Tesla Lumberjack
Bats Monk
Tesla Guards
Bats Tesla Guards Lumberjack
Monk Arrows Guards
Tesla Wizard Guards Lumberjack
Wizard Tesla
Tesla Guards Bats Lumberjack Monk
Bats Arrows Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Monk
Arrows Monk
Arrows
Arrows Guards
Wizard Arrows
Arrows Wizard Bats Monk
Arrows Wizard
Arrows Wizard
Arrows Monk Wizard
Bats Guards Lumberjack
Monk Arrows Wizard
Monk Arrows Wizard
Arrows Monk
Arrows
Arrows Wizard
Arrows Wizard
Monk Arrows
Bats
Arrows Wizard Monk
Arrows Wizard Monk
Monk
Arrows Wizard
Monk
Arrows Monk
Arrows Wizard
Arrows Wizard Monk
Arrows Wizard Monk
Arrows
Bats Arrows Wizard
Bats Wizard Guards
Arrows Wizard
Arrows Monk
Arrows Wizard Monk
Bats Guards
Arrows Wizard Monk
Arrows
Wizard Lumberjack
Arrows Wizard
Monk Arrows
Bats Guards
Bats
Monk

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