My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Tesla Dart Goblin Wizard
The Log
Dart Goblin
Earthquake
Tesla
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Wizard P.E.K.K.A
Fireball
Tesla Dart Goblin Wizard
Poison
Dart Goblin Wizard
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Dart Goblin Tesla Wizard Lightning P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Dart Goblin Tesla

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Lightning
Tesla
Dart Goblin
Mirror P.E.K.K.A
Wizard
P.E.K.K.A
Mirror
Arrows Electro Giant Dart Goblin Lightning
Lightning
Electro Giant Arrows Mirror
P.E.K.K.A
Arrows Dart Goblin Wizard
Electro Giant
Mirror Lightning

Defense Synergies 2 8

Arrows
Mirror Tesla Lightning P.E.K.K.A
Tesla
Mirror Arrows Dart Goblin Wizard
Dart Goblin
Tesla Mirror P.E.K.K.A
Wizard
Tesla P.E.K.K.A
Mirror
Arrows Tesla Dart Goblin
Lightning
Arrows
P.E.K.K.A
Arrows Dart Goblin Wizard
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Dart Goblin Wizard
P.E.K.K.A Tesla Dart Goblin
Tesla P.E.K.K.A Dart Goblin Lightning
Tesla P.E.K.K.A Dart Goblin
Lightning Arrows P.E.K.K.A
Arrows Tesla Dart Goblin
Tesla Dart Goblin Lightning Arrows Wizard
Lightning Arrows Tesla Dart Goblin P.E.K.K.A Electro Giant
Tesla P.E.K.K.A
Tesla Dart Goblin
Dart Goblin Arrows Tesla Wizard Electro Giant
Arrows Tesla Dart Goblin Wizard
Tesla P.E.K.K.A Wizard Lightning
Wizard Arrows Tesla Dart Goblin P.E.K.K.A
P.E.K.K.A Tesla
Tesla Lightning P.E.K.K.A Electro Giant
Tesla Wizard Arrows P.E.K.K.A
Arrows Tesla Dart Goblin Wizard
Arrows Wizard Tesla Dart Goblin
P.E.K.K.A Tesla Dart Goblin
Wizard Arrows Tesla Dart Goblin P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A Electro Giant
Arrows Tesla Wizard Lightning
P.E.K.K.A Lightning
Lightning P.E.K.K.A Tesla
P.E.K.K.A Tesla
Arrows Wizard Electro Giant Tesla Dart Goblin
P.E.K.K.A Tesla Dart Goblin Lightning
P.E.K.K.A Tesla
Lightning P.E.K.K.A
P.E.K.K.A Tesla Dart Goblin
P.E.K.K.A Tesla Dart Goblin
Lightning P.E.K.K.A Arrows Electro Giant
Lightning P.E.K.K.A Tesla Wizard
Wizard Tesla Dart Goblin Electro Giant
Tesla Electro Giant Dart Goblin Lightning P.E.K.K.A
Arrows Tesla Dart Goblin Wizard P.E.K.K.A Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Dart Goblin
Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Wizard Arrows
Arrows Wizard Electro Giant Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Lightning
Arrows Dart Goblin Wizard Lightning
Lightning
Lightning Arrows Dart Goblin Wizard
Lightning Arrows Dart Goblin Wizard
Lightning Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin Wizard
Lightning Arrows Dart Goblin Wizard
Lightning Arrows
Lightning
Lightning Arrows Dart Goblin Wizard
Lightning Arrows Dart Goblin Wizard Electro Giant
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Electro Giant Wizard
Arrows Dart Goblin Wizard Lightning
Lightning Arrows Wizard
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin Wizard Electro Giant
Lightning Dart Goblin Wizard Electro Giant
Lightning
Lightning Arrows Dart Goblin Wizard
Lightning Arrows
P.E.K.K.A
Arrows Wizard Lightning
Lightning Dart Goblin
Lightning Arrows Dart Goblin Wizard
Arrows
Lightning Dart Goblin Wizard
Arrows Dart Goblin Wizard Lightning
Lightning Arrows Electro Giant
Dart Goblin P.E.K.K.A
Electro Giant Dart Goblin Lightning
Dart Goblin Lightning
Lightning Dart Goblin Electro Giant

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