My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Demolisher Wizard P.E.K.K.A Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Ram Rider
Giant Snowball
Ram Rider Little Prince
Zap
Ram Rider Little Prince
Barbarian Barrel
Tesla Wizard Little Prince
The Log
Goblin Demolisher Ram Rider Little Prince
Earthquake
Tesla
Arrows
Little Prince
Royal Delivery
Goblin Demolisher Wizard P.E.K.K.A Ram Rider Little Prince
Fireball
Tesla Wizard Ram Rider Little Prince
Poison
Wizard Little Prince
Lightning
Tesla Wizard Ram Rider Little Prince
Rocket
Wizard Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Void Little Prince Tesla Goblin Demolisher Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Void Little Prince Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Ram Rider
Tesla
Goblin Demolisher
P.E.K.K.A Ram Rider
Wizard
P.E.K.K.A Ram Rider
Void
Arrows
P.E.K.K.A
Arrows Goblin Demolisher Wizard Ram Rider
Ram Rider
Arrows Goblin Demolisher Wizard P.E.K.K.A
Little Prince

Defense Synergies 1 7

Arrows
Void Tesla P.E.K.K.A Little Prince
Tesla
Arrows Wizard Little Prince
Goblin Demolisher
P.E.K.K.A
Wizard
Tesla P.E.K.K.A
Void
Arrows
P.E.K.K.A
Arrows Goblin Demolisher Wizard
Ram Rider
Little Prince
Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Goblin Demolisher Wizard Void Ram Rider
P.E.K.K.A Tesla Ram Rider
Tesla P.E.K.K.A Ram Rider Void
Tesla P.E.K.K.A Ram Rider
Arrows Goblin Demolisher P.E.K.K.A
Arrows Tesla Goblin Demolisher
Tesla Ram Rider Arrows Wizard Void Little Prince
Arrows Tesla Void P.E.K.K.A Ram Rider
Tesla P.E.K.K.A
Tesla Little Prince
Arrows Tesla Goblin Demolisher Wizard Ram Rider
Arrows Tesla Wizard Ram Rider
Tesla P.E.K.K.A Wizard Ram Rider
Wizard Arrows Tesla Goblin Demolisher P.E.K.K.A
P.E.K.K.A Tesla Ram Rider
Tesla P.E.K.K.A Ram Rider
Tesla Wizard Arrows P.E.K.K.A
Arrows Tesla Goblin Demolisher Wizard Ram Rider Little Prince
Arrows Wizard Tesla Goblin Demolisher Ram Rider Little Prince
P.E.K.K.A Tesla Ram Rider
Goblin Demolisher Wizard Arrows Tesla P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Void P.E.K.K.A
Void Arrows Tesla Wizard
P.E.K.K.A Ram Rider
P.E.K.K.A Tesla Ram Rider
P.E.K.K.A Tesla Ram Rider
Arrows Wizard Tesla Goblin Demolisher Ram Rider
P.E.K.K.A Tesla Void Ram Rider
P.E.K.K.A Tesla
Void P.E.K.K.A
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Arrows Void
P.E.K.K.A Tesla Wizard Ram Rider
Wizard Tesla Goblin Demolisher
Tesla P.E.K.K.A Little Prince
Arrows Tesla Wizard P.E.K.K.A
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows
Arrows Void Ram Rider
Arrows Void
Arrows Void
Wizard Arrows Goblin Demolisher
Arrows Wizard Ram Rider
Arrows Goblin Demolisher Wizard
Arrows Goblin Demolisher Wizard Ram Rider
Arrows Void Wizard Ram Rider
Void
Void Arrows Wizard Ram Rider
Void Arrows Wizard
Void
Arrows Void
Arrows
Arrows Goblin Demolisher Wizard
Arrows Goblin Demolisher Wizard
Arrows
Void Arrows Goblin Demolisher Wizard
Arrows Goblin Demolisher Wizard Void Little Prince
Void
Arrows Wizard Void
Void
Arrows Void
Arrows Goblin Demolisher Wizard Little Prince
Arrows Void Wizard Ram Rider
Void Arrows Wizard Ram Rider
Void Arrows
Arrows Wizard Void Little Prince
Wizard Void
Void
Void Arrows Wizard
Void Arrows
P.E.K.K.A
Arrows Wizard
Void
Arrows Wizard Ram Rider
Arrows
Void Wizard
Arrows Wizard
Void Arrows
P.E.K.K.A
Void
Void Little Prince
P.E.K.K.A
Wizard Void
Void

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