My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Dragon Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Electro Dragon P.E.K.K.A Electro Wizard Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Electro Dragon
Zap
Sparky
Barbarian Barrel
Tesla Wizard Electro Wizard Sparky
The Log
Sparky
Earthquake
Tesla
Arrows
Royal Delivery
Wizard Electro Dragon P.E.K.K.A Electro Wizard Mother Witch Sparky
Fireball
Tesla Wizard Electro Dragon Electro Wizard Mother Witch Sparky
Poison
Wizard Electro Dragon Electro Wizard Mother Witch Sparky
Lightning
Tesla Wizard Electro Dragon Electro Wizard Mother Witch Sparky
Rocket
Wizard Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mother Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Electro Wizard Mother Witch Wizard Electro Dragon Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Electro Wizard Mother Witch

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Mother Witch
Tesla
Wizard
P.E.K.K.A Sparky
Electro Dragon
P.E.K.K.A Mother Witch Sparky
P.E.K.K.A
Arrows Electro Wizard Wizard Electro Dragon Mother Witch
Electro Wizard
P.E.K.K.A Sparky
Mother Witch
Arrows Electro Dragon P.E.K.K.A
Sparky
Arrows Wizard Electro Dragon Electro Wizard

Defense Synergies 0 11

Arrows
Tesla P.E.K.K.A Mother Witch Sparky
Tesla
Arrows Wizard Electro Wizard Mother Witch
Wizard
Tesla P.E.K.K.A Electro Wizard
Electro Dragon
Electro Wizard
P.E.K.K.A
Arrows Wizard Electro Wizard
Electro Wizard
Tesla Wizard Electro Dragon P.E.K.K.A
Mother Witch
Arrows Tesla
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Electro Dragon Electro Wizard Sparky
P.E.K.K.A Sparky Tesla Electro Dragon Electro Wizard
Tesla P.E.K.K.A Sparky Electro Dragon Electro Wizard
Tesla P.E.K.K.A Sparky Electro Dragon Electro Wizard
Arrows P.E.K.K.A Sparky
Arrows Tesla Electro Dragon Electro Wizard Mother Witch
Tesla Electro Wizard Arrows Wizard Electro Dragon
Arrows Tesla Electro Dragon P.E.K.K.A Electro Wizard Sparky
Tesla P.E.K.K.A Sparky
Tesla Electro Wizard Sparky
Electro Wizard Mother Witch Arrows Tesla Wizard Electro Dragon
Arrows Tesla Wizard Electro Dragon Electro Wizard
Tesla P.E.K.K.A Sparky Wizard Electro Dragon Electro Wizard
Wizard Sparky Arrows Tesla Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Tesla Electro Wizard
Tesla P.E.K.K.A Electro Wizard Sparky
Tesla Wizard Sparky Arrows Electro Dragon P.E.K.K.A Electro Wizard
Arrows Tesla Wizard Electro Dragon Electro Wizard
Arrows Wizard Tesla Electro Dragon Electro Wizard Mother Witch
P.E.K.K.A Sparky Tesla Electro Wizard
Wizard Arrows Tesla Electro Dragon P.E.K.K.A Electro Wizard Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A Electro Wizard Sparky
Electro Wizard Arrows Tesla Wizard Electro Dragon
P.E.K.K.A Electro Dragon Electro Wizard Sparky
P.E.K.K.A Tesla Electro Wizard Sparky
P.E.K.K.A Tesla Sparky
Arrows Wizard Mother Witch Tesla Electro Dragon Electro Wizard
P.E.K.K.A Sparky Tesla Electro Wizard
P.E.K.K.A Tesla Sparky
Electro Dragon P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Tesla Sparky
P.E.K.K.A Tesla Electro Dragon Sparky
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Tesla Wizard Sparky
Wizard Tesla Electro Dragon Sparky
Tesla Electro Dragon Electro Wizard Sparky P.E.K.K.A
Arrows Tesla Wizard Electro Dragon P.E.K.K.A Electro Wizard Mother Witch Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Sparky
Arrows Electro Dragon Electro Wizard
Arrows Electro Dragon Sparky
Arrows Sparky
Wizard Arrows Sparky
Arrows Wizard Mother Witch Electro Dragon
Arrows Wizard Sparky
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Electro Dragon Electro Wizard Sparky
Arrows Wizard Electro Dragon Electro Wizard Sparky
Arrows Wizard Electro Dragon
Sparky
Arrows Electro Dragon
Arrows Sparky
Arrows Wizard Electro Dragon Sparky
Arrows Wizard Electro Dragon Sparky
Arrows Sparky
Sparky
Arrows Wizard Electro Dragon Electro Wizard Sparky
Arrows Wizard Electro Dragon Mother Witch
Sparky
Arrows Wizard
Sparky
Arrows Electro Dragon
Arrows Mother Witch Wizard Electro Dragon Sparky
Arrows Wizard Electro Dragon Electro Wizard Sparky
Arrows Wizard Electro Dragon Sparky
Arrows Sparky
Arrows Wizard Electro Dragon Electro Wizard Mother Witch Sparky
Electro Dragon Electro Wizard Wizard
Sparky
Arrows Wizard Electro Dragon Sparky
Arrows Electro Dragon Electro Wizard Sparky
P.E.K.K.A Sparky
Arrows Wizard Sparky
Electro Wizard Electro Dragon
Arrows Wizard Electro Dragon Electro Wizard
Arrows
Wizard Electro Dragon Electro Wizard Sparky
Arrows Wizard Electro Dragon
Arrows Sparky
Electro Dragon P.E.K.K.A Sparky
Electro Dragon Electro Wizard Sparky
Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Sparky
P.E.K.K.A Sparky
Wizard Electro Dragon Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: