My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army Giant Skeleton Sparky
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army Sparky
Barbarian Barrel
Tesla Elite Barbarians Goblin Barrel Skeleton Army Giant Skeleton Electro Wizard Sparky
The Log
Elite Barbarians Goblin Barrel Skeleton Army Giant Skeleton Sparky
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Elite Barbarians Goblin Barrel Skeleton Army Giant Skeleton Electro Wizard Sparky
Fireball
Tesla Elite Barbarians Goblin Barrel Skeleton Army Electro Wizard Sparky
Poison
Skeleton Army Electro Wizard Sparky
Lightning
Tesla Elite Barbarians Electro Wizard Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Tesla Electro Wizard Elite Barbarians Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Skeleton Army Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Sparky Goblin Barrel Giant Skeleton
Tesla
Elite Barbarians
Arrows Sparky
Goblin Barrel
Arrows Skeleton Army Giant Skeleton Sparky
Skeleton Army
Goblin Barrel Sparky
Giant Skeleton
Arrows Goblin Barrel Electro Wizard Sparky
Electro Wizard
Giant Skeleton Sparky
Sparky
Arrows Elite Barbarians Goblin Barrel Skeleton Army Giant Skeleton Electro Wizard

Defense Synergies 0 9

Arrows
Tesla Giant Skeleton Sparky
Tesla
Arrows Skeleton Army Electro Wizard
Elite Barbarians
Goblin Barrel
Skeleton Army
Tesla Giant Skeleton Electro Wizard Sparky
Giant Skeleton
Arrows Skeleton Army Electro Wizard
Electro Wizard
Tesla Skeleton Army Giant Skeleton
Sparky
Arrows Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard Sparky
Elite Barbarians Skeleton Army Sparky Tesla Electro Wizard
Tesla Skeleton Army Sparky Elite Barbarians Giant Skeleton Electro Wizard
Tesla Elite Barbarians Skeleton Army Sparky Electro Wizard
Arrows Elite Barbarians Skeleton Army Giant Skeleton Sparky
Arrows Skeleton Army Tesla Electro Wizard
Tesla Electro Wizard Arrows
Arrows Tesla Giant Skeleton Electro Wizard Sparky
Tesla Sparky Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Tesla Giant Skeleton Electro Wizard Sparky
Skeleton Army Electro Wizard Arrows Tesla Giant Skeleton
Arrows Tesla Electro Wizard
Tesla Skeleton Army Sparky Elite Barbarians Giant Skeleton Electro Wizard
Skeleton Army Sparky Arrows Tesla Electro Wizard
Elite Barbarians Skeleton Army Sparky Tesla Electro Wizard
Skeleton Army Tesla Elite Barbarians Electro Wizard Sparky
Tesla Sparky Arrows Elite Barbarians Skeleton Army Electro Wizard
Arrows Tesla Elite Barbarians Skeleton Army Electro Wizard
Arrows Tesla Giant Skeleton Electro Wizard
Sparky Tesla Elite Barbarians Electro Wizard
Skeleton Army Arrows Tesla Elite Barbarians Giant Skeleton Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Elite Barbarians Giant Skeleton Electro Wizard Sparky
Electro Wizard Arrows Tesla Elite Barbarians
Skeleton Army Giant Skeleton Elite Barbarians Electro Wizard Sparky
Skeleton Army Giant Skeleton Tesla Elite Barbarians Electro Wizard Sparky
Giant Skeleton Tesla Elite Barbarians Skeleton Army Sparky
Arrows Tesla Electro Wizard
Skeleton Army Sparky Tesla Elite Barbarians Giant Skeleton Electro Wizard
Giant Skeleton Tesla Elite Barbarians Skeleton Army Sparky
Giant Skeleton Electro Wizard Elite Barbarians Skeleton Army Sparky
Tesla Skeleton Army Sparky
Tesla Elite Barbarians Giant Skeleton Sparky
Skeleton Army Arrows Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Skeleton Army Giant Skeleton Tesla Sparky
Tesla Skeleton Army Sparky
Tesla Elite Barbarians Skeleton Army Electro Wizard Sparky Giant Skeleton
Arrows Tesla Elite Barbarians Giant Skeleton Electro Wizard Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Sparky
Arrows Electro Wizard
Arrows Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Arrows Sparky
Arrows
Arrows Sparky
Arrows
Arrows
Elite Barbarians Electro Wizard Sparky
Arrows Electro Wizard Sparky
Arrows
Elite Barbarians Sparky
Arrows
Arrows Elite Barbarians Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Electro Wizard Sparky
Arrows
Giant Skeleton Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Electro Wizard Sparky
Arrows Sparky
Arrows Sparky
Elite Barbarians Arrows Electro Wizard Sparky
Electro Wizard
Elite Barbarians Sparky
Arrows Sparky
Arrows Electro Wizard Sparky
Giant Skeleton Sparky
Arrows Sparky
Electro Wizard Skeleton Army
Arrows Electro Wizard
Arrows
Electro Wizard Sparky
Arrows
Arrows Giant Skeleton Sparky
Elite Barbarians Sparky
Elite Barbarians Giant Skeleton Electro Wizard Sparky
Electro Wizard
Giant Skeleton Electro Wizard Sparky
Sparky
Sparky

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