My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Goblin Barrel
Giant Snowball
Battle Ram Goblin Barrel
Zap
Battle Ram Goblin Barrel
Barbarian Barrel
Tesla Elite Barbarians Battle Ram Goblin Barrel Electro Wizard Magic Archer
The Log
Elite Barbarians Battle Ram Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Elite Barbarians Battle Ram Goblin Barrel Electro Wizard Magic Archer
Fireball
Tesla Elite Barbarians Battle Ram Goblin Barrel Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Tesla Elite Barbarians Battle Ram Electro Wizard Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Tesla Battle Ram Electro Wizard Magic Archer Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Tesla Battle Ram

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Battle Ram Goblin Barrel Mega Knight
Tesla
Elite Barbarians
Arrows Battle Ram Mega Knight
Battle Ram
Magic Archer Arrows Elite Barbarians Goblin Barrel Electro Wizard
Goblin Barrel
Arrows Battle Ram Mega Knight
Electro Wizard
Battle Ram Magic Archer Mega Knight
Magic Archer
Battle Ram Electro Wizard Mega Knight
Mega Knight
Arrows Elite Barbarians Goblin Barrel Electro Wizard Magic Archer

Defense Synergies 1 7

Arrows
Mega Knight Tesla
Tesla
Arrows Electro Wizard Magic Archer
Elite Barbarians
Mega Knight
Battle Ram
Goblin Barrel
Electro Wizard
Tesla Magic Archer Mega Knight
Magic Archer
Tesla Electro Wizard Mega Knight
Mega Knight
Arrows Elite Barbarians Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard Magic Archer
Elite Barbarians Tesla Electro Wizard Mega Knight
Tesla Mega Knight Elite Barbarians Electro Wizard
Tesla Elite Barbarians Electro Wizard Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Tesla Electro Wizard Magic Archer Mega Knight
Tesla Electro Wizard Arrows Magic Archer
Arrows Tesla Electro Wizard Magic Archer Mega Knight
Tesla Elite Barbarians
Elite Barbarians Tesla Electro Wizard Mega Knight
Electro Wizard Arrows Tesla Magic Archer Mega Knight
Arrows Tesla Electro Wizard Magic Archer
Tesla Mega Knight Elite Barbarians Electro Wizard
Mega Knight Arrows Tesla Electro Wizard Magic Archer
Elite Barbarians Tesla Electro Wizard Mega Knight
Tesla Elite Barbarians Electro Wizard Mega Knight
Tesla Mega Knight Arrows Elite Barbarians Electro Wizard
Arrows Tesla Mega Knight Elite Barbarians Electro Wizard Magic Archer
Arrows Tesla Electro Wizard Magic Archer Mega Knight
Tesla Elite Barbarians Electro Wizard
Mega Knight Arrows Tesla Elite Barbarians Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Elite Barbarians Electro Wizard
Electro Wizard Arrows Tesla Elite Barbarians Magic Archer Mega Knight
Mega Knight Elite Barbarians Electro Wizard
Mega Knight Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians Mega Knight
Arrows Tesla Electro Wizard Magic Archer
Tesla Elite Barbarians Electro Wizard
Mega Knight Tesla Elite Barbarians
Electro Wizard Mega Knight Elite Barbarians Magic Archer
Tesla
Mega Knight Tesla Elite Barbarians
Mega Knight Arrows Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Tesla
Tesla Magic Archer Mega Knight
Tesla Elite Barbarians Electro Wizard Magic Archer
Arrows Mega Knight Tesla Elite Barbarians Electro Wizard Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Elite Barbarians Electro Wizard
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Elite Barbarians Magic Archer
Arrows Magic Archer
Arrows Elite Barbarians Magic Archer
Arrows Magic Archer
Magic Archer Arrows Mega Knight
Arrows
Arrows Electro Wizard Magic Archer Mega Knight
Arrows Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Magic Archer Mega Knight
Arrows Electro Wizard Magic Archer
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Elite Barbarians Arrows Electro Wizard Magic Archer
Electro Wizard
Elite Barbarians
Arrows Magic Archer Mega Knight
Arrows Electro Wizard Magic Archer
Mega Knight
Arrows Magic Archer
Electro Wizard Magic Archer
Arrows Electro Wizard Magic Archer
Arrows
Electro Wizard Magic Archer Mega Knight
Arrows Magic Archer
Arrows
Elite Barbarians Mega Knight
Elite Barbarians Electro Wizard Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer Mega Knight
Mega Knight

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