My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Goblin Curse
Giant Snowball
Goblin Curse Witch
Zap
Goblin Curse Witch
Barbarian Barrel
Tesla Elite Barbarians Elixir Golem Goblin Curse Witch
The Log
Elite Barbarians Elixir Golem Goblin Curse Witch
Earthquake
Tesla Elixir Golem Witch
Arrows
Goblin Curse Witch
Royal Delivery
Elite Barbarians Elixir Golem Witch
Fireball
Tesla Elite Barbarians Elixir Golem Witch
Poison
Elixir Golem Goblin Curse Witch
Lightning
Tesla Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Goblin Curse Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Elixir Golem Tesla Golden Knight Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Arrows Elixir Golem Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Goblin Curse Elixir Golem Mega Knight
Tesla
Elite Barbarians
Arrows Mega Knight Golden Knight
Elixir Golem
Arrows Witch
Goblin Curse
Arrows
Witch
Elixir Golem Mega Knight
Mega Knight
Arrows Elite Barbarians Witch
Golden Knight
Elite Barbarians

Defense Synergies 1 5

Arrows
Mega Knight Tesla Golden Knight
Tesla
Arrows
Elite Barbarians
Mega Knight Golden Knight
Elixir Golem
Goblin Curse
Witch
Mega Knight
Mega Knight
Arrows Elite Barbarians Witch
Golden Knight
Arrows Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Golden Knight
Elite Barbarians Tesla Goblin Curse Witch Mega Knight
Tesla Witch Mega Knight Elite Barbarians Goblin Curse
Tesla Elite Barbarians Witch Goblin Curse Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Tesla Mega Knight
Tesla Arrows Goblin Curse Witch
Arrows Tesla Mega Knight Golden Knight
Tesla Witch Elite Barbarians Goblin Curse
Elite Barbarians Tesla Mega Knight
Goblin Curse Witch Arrows Tesla Mega Knight
Arrows Tesla Goblin Curse Witch
Tesla Mega Knight Elite Barbarians Goblin Curse Witch
Mega Knight Arrows Tesla Goblin Curse Witch Golden Knight
Elite Barbarians Tesla Goblin Curse Mega Knight
Tesla Elite Barbarians Goblin Curse Mega Knight
Tesla Mega Knight Arrows Elite Barbarians Witch
Arrows Tesla Mega Knight Elite Barbarians Witch Golden Knight
Arrows Witch Tesla Goblin Curse Mega Knight
Tesla Elite Barbarians Goblin Curse
Mega Knight Arrows Tesla Elite Barbarians Goblin Curse Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Elite Barbarians Witch
Arrows Tesla Elite Barbarians Mega Knight
Mega Knight Elite Barbarians Witch Golden Knight
Mega Knight Tesla Elite Barbarians
Tesla Elite Barbarians Goblin Curse Witch Mega Knight
Arrows Tesla Goblin Curse Witch
Tesla Elite Barbarians Witch
Mega Knight Tesla Elite Barbarians Goblin Curse
Mega Knight Elite Barbarians Witch
Witch Tesla Goblin Curse
Mega Knight Tesla Elite Barbarians Witch Golden Knight
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Tesla Goblin Curse Witch Golden Knight
Tesla Goblin Curse Witch Mega Knight
Tesla Elite Barbarians Witch Golden Knight
Arrows Mega Knight Tesla Elite Barbarians Goblin Curse Witch Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Goblin Curse Golden Knight
Arrows
Arrows
Arrows Goblin Curse Mega Knight
Arrows Goblin Curse Witch
Arrows Witch
Arrows Goblin Curse
Arrows Golden Knight
Elite Barbarians
Arrows Golden Knight
Arrows Goblin Curse
Elite Barbarians Golden Knight
Arrows
Arrows Elite Barbarians
Arrows Witch Golden Knight
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows Goblin Curse Witch Mega Knight Golden Knight
Mega Knight
Arrows
Arrows
Arrows Goblin Curse Witch Mega Knight
Witch
Arrows Witch Golden Knight
Arrows Witch Mega Knight Golden Knight
Arrows Goblin Curse Golden Knight
Elite Barbarians Arrows Goblin Curse Witch
Witch
Elite Barbarians
Arrows Mega Knight
Arrows
Mega Knight
Arrows Goblin Curse
Witch
Arrows Goblin Curse Witch
Arrows
Mega Knight
Arrows
Arrows
Elite Barbarians Mega Knight
Elite Barbarians Witch Golden Knight
Witch
Witch Mega Knight Golden Knight
Mega Knight

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