My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Tesla Elite Barbarians Wizard Skeleton Army
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Hog Rider Wizard Skeleton Army
Fireball
Tesla Elite Barbarians Hog Rider Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Tesla Fireball Hog Rider Freeze Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Tesla Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Hog Rider Freeze
Tesla
Elite Barbarians
Arrows Fireball Hog Rider Wizard
Fireball
Arrows Hog Rider Elite Barbarians Freeze
Hog Rider
Arrows Fireball Freeze Elite Barbarians Wizard
Wizard
Elite Barbarians Hog Rider
Skeleton Army
Freeze
Hog Rider Arrows Fireball

Defense Synergies 0 10

Arrows
Tesla Fireball
Tesla
Arrows Fireball Wizard Skeleton Army
Elite Barbarians
Wizard
Fireball
Arrows Tesla Freeze
Hog Rider
Wizard
Tesla Elite Barbarians Skeleton Army Freeze
Skeleton Army
Tesla Wizard Freeze
Freeze
Fireball Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard
Elite Barbarians Skeleton Army Tesla
Tesla Skeleton Army Elite Barbarians Freeze
Tesla Elite Barbarians Skeleton Army
Arrows Elite Barbarians Fireball Skeleton Army
Arrows Fireball Skeleton Army Freeze Tesla
Tesla Arrows Fireball Wizard Freeze
Arrows Tesla Fireball
Tesla Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Tesla
Skeleton Army Arrows Tesla Fireball Wizard Freeze
Arrows Tesla Fireball Wizard
Tesla Skeleton Army Elite Barbarians Fireball Wizard Freeze
Fireball Wizard Skeleton Army Arrows Tesla Freeze
Elite Barbarians Skeleton Army Tesla
Skeleton Army Tesla Elite Barbarians Fireball Freeze
Tesla Wizard Arrows Elite Barbarians Fireball Skeleton Army
Arrows Tesla Fireball Elite Barbarians Wizard Skeleton Army
Arrows Wizard Freeze Tesla Fireball
Tesla Elite Barbarians
Wizard Skeleton Army Arrows Tesla Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Elite Barbarians Fireball
Fireball Arrows Tesla Elite Barbarians Wizard
Skeleton Army Elite Barbarians
Skeleton Army Tesla Elite Barbarians Fireball
Tesla Elite Barbarians Skeleton Army
Arrows Fireball Wizard Tesla Freeze
Skeleton Army Tesla Elite Barbarians Fireball
Tesla Elite Barbarians Skeleton Army
Freeze Elite Barbarians Fireball Skeleton Army
Tesla Skeleton Army
Tesla Elite Barbarians
Skeleton Army Arrows Elite Barbarians Fireball
Elite Barbarians Skeleton Army Tesla Fireball Wizard
Wizard Tesla Fireball Skeleton Army
Tesla Elite Barbarians Skeleton Army Fireball Freeze
Arrows Tesla Elite Barbarians Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze
Arrows Fireball
Arrows Fireball
Arrows Fireball Freeze
Fireball Wizard Arrows
Arrows Fireball Wizard Freeze
Arrows Wizard
Arrows Fireball Wizard Freeze
Arrows Fireball Wizard
Elite Barbarians Fireball
Arrows Fireball Wizard
Fireball Arrows Wizard
Elite Barbarians Fireball
Arrows Fireball Freeze
Arrows Elite Barbarians Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball Freeze
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Freeze Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Elite Barbarians Arrows Fireball Wizard
Fireball Wizard Freeze
Elite Barbarians Fireball
Arrows Fireball Wizard
Arrows Fireball Freeze
Arrows Fireball Wizard
Fireball Skeleton Army Freeze
Fireball Arrows Wizard
Freeze
Arrows Fireball
Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Elite Barbarians
Elite Barbarians Fireball Freeze
Fireball
Fireball Freeze

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