My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Tesla Elite Barbarians Wizard Skeleton Army
The Log
Elite Barbarians Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Wizard Skeleton Army
Fireball
Tesla Elite Barbarians Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Skeleton Army Tesla Fireball Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Skeleton Army Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Mega Knight
Tesla
Elite Barbarians
Arrows Rage Fireball Wizard Mega Knight
Fireball
Arrows Elite Barbarians Mega Knight
Wizard
Elite Barbarians Rage Mega Knight
Rage
Elite Barbarians Wizard
Skeleton Army
Mega Knight
Arrows Elite Barbarians Fireball Wizard

Defense Synergies 1 10

Arrows
Mega Knight Tesla Fireball
Tesla
Arrows Fireball Wizard Skeleton Army
Elite Barbarians
Wizard Mega Knight
Fireball
Arrows Tesla Mega Knight
Wizard
Tesla Elite Barbarians Skeleton Army Mega Knight
Rage
Skeleton Army
Tesla Wizard
Mega Knight
Arrows Elite Barbarians Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard
Elite Barbarians Skeleton Army Tesla Mega Knight
Tesla Skeleton Army Mega Knight Elite Barbarians
Tesla Elite Barbarians Skeleton Army Mega Knight
Arrows Elite Barbarians Fireball Skeleton Army Mega Knight
Arrows Fireball Skeleton Army Tesla Mega Knight
Tesla Arrows Fireball Wizard
Arrows Tesla Fireball Mega Knight
Tesla Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Tesla Mega Knight
Skeleton Army Arrows Tesla Fireball Wizard Mega Knight
Arrows Tesla Fireball Wizard
Tesla Skeleton Army Mega Knight Elite Barbarians Fireball Wizard
Fireball Wizard Skeleton Army Mega Knight Arrows Tesla
Elite Barbarians Skeleton Army Tesla Mega Knight
Skeleton Army Tesla Elite Barbarians Fireball Mega Knight
Tesla Wizard Mega Knight Arrows Elite Barbarians Fireball Skeleton Army
Arrows Tesla Fireball Mega Knight Elite Barbarians Wizard Skeleton Army
Arrows Wizard Tesla Fireball Mega Knight
Tesla Elite Barbarians
Wizard Skeleton Army Mega Knight Arrows Tesla Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Elite Barbarians Fireball
Fireball Arrows Tesla Elite Barbarians Wizard Mega Knight
Skeleton Army Mega Knight Elite Barbarians
Skeleton Army Mega Knight Tesla Elite Barbarians Fireball
Tesla Elite Barbarians Skeleton Army Mega Knight
Arrows Fireball Wizard Tesla
Skeleton Army Tesla Elite Barbarians Fireball
Mega Knight Tesla Elite Barbarians Skeleton Army
Mega Knight Elite Barbarians Fireball Skeleton Army
Tesla Skeleton Army
Mega Knight Tesla Elite Barbarians
Skeleton Army Mega Knight Arrows Elite Barbarians Fireball
Elite Barbarians Skeleton Army Mega Knight Tesla Fireball Wizard
Wizard Tesla Fireball Skeleton Army Mega Knight
Tesla Elite Barbarians Skeleton Army Fireball
Arrows Mega Knight Tesla Elite Barbarians Fireball Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Elite Barbarians Fireball
Arrows Fireball Wizard
Fireball Arrows Wizard
Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball Wizard Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball Wizard
Fireball Arrows Wizard Mega Knight
Fireball Arrows
Elite Barbarians Arrows Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball Wizard
Fireball Skeleton Army
Fireball Arrows Wizard
Arrows Fireball
Fireball Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Elite Barbarians Mega Knight
Elite Barbarians Fireball
Fireball
Fireball Mega Knight

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