My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Executioner Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Inferno Dragon Lumberjack
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Tesla Elite Barbarians Skeleton Army Executioner Lumberjack
The Log
Elite Barbarians Hog Rider Skeleton Army Lumberjack
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Hog Rider Skeleton Army Executioner Inferno Dragon Lumberjack
Fireball
Tesla Elite Barbarians Hog Rider Skeleton Army Executioner Inferno Dragon Lumberjack
Poison
Skeleton Army Executioner
Lightning
Tesla Elite Barbarians Executioner Inferno Dragon Lumberjack
Rocket
Elite Barbarians Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Tesla Hog Rider Inferno Dragon Lumberjack Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Tesla Hog Rider

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Lumberjack
Tesla
Elite Barbarians
Arrows Hog Rider Lumberjack
Hog Rider
Arrows Elite Barbarians Executioner Lumberjack
Skeleton Army
Executioner
Hog Rider
Inferno Dragon
Lumberjack
Arrows Elite Barbarians Hog Rider

Defense Synergies 0 8

Arrows
Tesla Lumberjack
Tesla
Arrows Skeleton Army Inferno Dragon
Elite Barbarians
Hog Rider
Skeleton Army
Tesla Executioner Inferno Dragon Lumberjack
Executioner
Skeleton Army Lumberjack
Inferno Dragon
Tesla Skeleton Army
Lumberjack
Arrows Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Executioner
Elite Barbarians Skeleton Army Inferno Dragon Lumberjack Tesla Executioner
Tesla Skeleton Army Lumberjack Elite Barbarians Executioner Inferno Dragon
Tesla Elite Barbarians Skeleton Army Inferno Dragon Lumberjack
Arrows Elite Barbarians Skeleton Army Lumberjack
Arrows Skeleton Army Tesla Executioner Lumberjack
Tesla Inferno Dragon Arrows Executioner
Arrows Tesla
Tesla Inferno Dragon Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Tesla Lumberjack
Skeleton Army Executioner Arrows Tesla Lumberjack
Arrows Tesla Executioner Inferno Dragon
Tesla Skeleton Army Lumberjack Elite Barbarians
Skeleton Army Executioner Arrows Tesla Lumberjack
Elite Barbarians Skeleton Army Inferno Dragon Tesla Lumberjack
Skeleton Army Tesla Elite Barbarians Inferno Dragon Lumberjack
Tesla Arrows Elite Barbarians Skeleton Army Executioner Lumberjack
Arrows Tesla Elite Barbarians Skeleton Army Executioner Lumberjack
Arrows Executioner Tesla Inferno Dragon Lumberjack
Tesla Elite Barbarians Inferno Dragon Lumberjack
Skeleton Army Arrows Tesla Elite Barbarians Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Tesla Elite Barbarians
Arrows Tesla Elite Barbarians Executioner Inferno Dragon Lumberjack
Skeleton Army Lumberjack Elite Barbarians
Skeleton Army Lumberjack Tesla Elite Barbarians
Tesla Elite Barbarians Skeleton Army Executioner Inferno Dragon Lumberjack
Arrows Executioner Tesla
Skeleton Army Tesla Elite Barbarians Lumberjack
Tesla Elite Barbarians Skeleton Army Inferno Dragon Lumberjack
Elite Barbarians Skeleton Army Inferno Dragon
Tesla Skeleton Army Inferno Dragon
Inferno Dragon Tesla Elite Barbarians Lumberjack
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Skeleton Army Tesla Executioner Lumberjack
Tesla Skeleton Army Executioner
Tesla Elite Barbarians Skeleton Army Executioner Inferno Dragon Lumberjack
Arrows Executioner Tesla Elite Barbarians Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows
Arrows
Executioner Arrows
Arrows Executioner
Arrows Executioner
Arrows Executioner
Arrows
Elite Barbarians Lumberjack
Arrows
Arrows Executioner
Elite Barbarians Executioner
Arrows
Arrows Elite Barbarians
Arrows Executioner
Arrows Executioner
Arrows
Arrows Executioner
Arrows
Arrows
Arrows
Arrows Executioner
Inferno Dragon
Arrows Executioner
Arrows
Arrows
Elite Barbarians Arrows Executioner
Elite Barbarians
Arrows
Arrows
Arrows
Skeleton Army
Arrows Executioner
Arrows
Executioner Lumberjack
Arrows Executioner
Arrows
Elite Barbarians Executioner
Elite Barbarians
Executioner
Executioner
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: