My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Tesla Elite Barbarians Wizard Guards
The Log
Elite Barbarians Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Hog Rider Wizard Guards
Fireball
Tesla Elite Barbarians Hog Rider Wizard
Poison
Wizard Guards
Lightning
Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Void Tesla Hog Rider Golden Knight Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Void Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Void
Tesla
Elite Barbarians
Arrows Hog Rider Wizard Golden Knight
Hog Rider
Arrows Elite Barbarians Wizard Guards Void Golden Knight
Wizard
Elite Barbarians Hog Rider
Guards
Hog Rider
Void
Arrows Hog Rider
Golden Knight
Elite Barbarians Hog Rider

Defense Synergies 1 8

Arrows
Void Tesla Golden Knight
Tesla
Arrows Wizard Guards
Elite Barbarians
Wizard Golden Knight
Hog Rider
Wizard
Tesla Elite Barbarians Guards Golden Knight
Guards
Tesla Wizard
Void
Arrows
Golden Knight
Arrows Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Void Golden Knight
Elite Barbarians Tesla
Tesla Elite Barbarians Void
Tesla Elite Barbarians Guards
Arrows Elite Barbarians
Arrows Tesla Guards
Tesla Arrows Wizard Void
Arrows Tesla Void Golden Knight
Tesla Elite Barbarians
Elite Barbarians Guards Tesla
Guards Arrows Tesla Wizard
Arrows Tesla Wizard
Tesla Elite Barbarians Wizard Guards
Wizard Arrows Tesla Guards Golden Knight
Elite Barbarians Tesla
Tesla Elite Barbarians
Tesla Wizard Arrows Elite Barbarians
Arrows Tesla Elite Barbarians Wizard Guards Golden Knight
Arrows Wizard Tesla Guards
Tesla Elite Barbarians
Wizard Arrows Tesla Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Elite Barbarians Void
Void Arrows Tesla Elite Barbarians Wizard
Guards Elite Barbarians Golden Knight
Guards Tesla Elite Barbarians
Tesla Elite Barbarians Guards
Arrows Wizard Tesla
Guards Tesla Elite Barbarians Void
Tesla Elite Barbarians
Void Elite Barbarians
Tesla Guards
Tesla Elite Barbarians Guards Golden Knight
Arrows Elite Barbarians Guards Void
Elite Barbarians Tesla Wizard Guards Golden Knight
Wizard Tesla
Tesla Elite Barbarians Guards Golden Knight
Arrows Tesla Elite Barbarians Wizard Golden Knight
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Guards Golden Knight
Arrows Void Golden Knight
Arrows Void
Arrows Guards Void
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Void Wizard Golden Knight
Elite Barbarians Guards Void
Void Arrows Wizard Golden Knight
Void Arrows Wizard
Elite Barbarians Void Golden Knight
Arrows Void
Arrows Elite Barbarians
Arrows Wizard Golden Knight
Arrows Wizard
Arrows
Void Arrows Wizard
Arrows Wizard Void Golden Knight
Void
Arrows Wizard Void
Void
Arrows Void
Arrows Wizard
Arrows Void Wizard Golden Knight
Void Arrows Wizard Golden Knight
Void Arrows Golden Knight
Elite Barbarians Arrows Wizard Void
Wizard Guards Void
Elite Barbarians Void
Void Arrows Wizard
Void Arrows
Arrows Wizard
Guards Void
Arrows Wizard
Arrows
Void Wizard
Arrows Wizard
Void Arrows
Elite Barbarians
Elite Barbarians Guards Golden Knight
Void
Void Golden Knight
Wizard Void
Void

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