My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Tesla Elite Barbarians Valkyrie Skeleton Army Electro Wizard
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Skeleton Army Electro Wizard Inferno Dragon
Fireball
Tesla Elite Barbarians Hog Rider Skeleton Army Electro Wizard Inferno Dragon
Poison
Skeleton Army Electro Wizard
Lightning
Tesla Elite Barbarians Valkyrie Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Tesla Valkyrie Hog Rider Electro Wizard Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Tesla Valkyrie

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider
Tesla
Elite Barbarians
Arrows Valkyrie Hog Rider
Valkyrie
Elite Barbarians Hog Rider Electro Wizard
Hog Rider
Arrows Valkyrie Elite Barbarians Electro Wizard
Skeleton Army
Electro Wizard
Valkyrie Hog Rider
Inferno Dragon

Defense Synergies 1 10

Arrows
Tesla Valkyrie
Tesla
Arrows Valkyrie Skeleton Army Electro Wizard Inferno Dragon
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Arrows Tesla Electro Wizard
Hog Rider
Skeleton Army
Tesla Electro Wizard Inferno Dragon
Electro Wizard
Tesla Valkyrie Skeleton Army Inferno Dragon
Inferno Dragon
Tesla Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon Tesla Valkyrie Electro Wizard
Tesla Skeleton Army Elite Barbarians Valkyrie Electro Wizard Inferno Dragon
Tesla Elite Barbarians Skeleton Army Inferno Dragon Valkyrie Electro Wizard
Arrows Elite Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Inferno Dragon Arrows
Arrows Tesla Valkyrie Electro Wizard
Tesla Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Tesla Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Arrows Tesla
Arrows Tesla Inferno Dragon Electro Wizard
Tesla Skeleton Army Elite Barbarians Valkyrie Electro Wizard
Valkyrie Skeleton Army Arrows Tesla Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon Tesla Electro Wizard
Skeleton Army Tesla Elite Barbarians Electro Wizard Inferno Dragon
Tesla Arrows Elite Barbarians Valkyrie Skeleton Army Electro Wizard
Arrows Tesla Valkyrie Elite Barbarians Skeleton Army Electro Wizard
Arrows Valkyrie Tesla Electro Wizard Inferno Dragon
Tesla Elite Barbarians Electro Wizard Inferno Dragon
Valkyrie Skeleton Army Arrows Tesla Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tesla Elite Barbarians Electro Wizard
Electro Wizard Arrows Tesla Elite Barbarians Valkyrie Inferno Dragon
Skeleton Army Elite Barbarians Valkyrie Electro Wizard
Valkyrie Skeleton Army Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians Valkyrie Skeleton Army Inferno Dragon
Arrows Tesla Electro Wizard
Skeleton Army Tesla Elite Barbarians Valkyrie Electro Wizard
Tesla Elite Barbarians Valkyrie Skeleton Army Inferno Dragon
Electro Wizard Elite Barbarians Valkyrie Skeleton Army Inferno Dragon
Tesla Skeleton Army Inferno Dragon
Inferno Dragon Tesla Elite Barbarians Valkyrie
Skeleton Army Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Tesla Valkyrie
Tesla Valkyrie Skeleton Army
Tesla Elite Barbarians Skeleton Army Electro Wizard Valkyrie Inferno Dragon
Arrows Valkyrie Tesla Elite Barbarians Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Elite Barbarians Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows
Arrows
Arrows
Arrows Electro Wizard
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Inferno Dragon
Arrows Electro Wizard
Arrows
Arrows
Elite Barbarians Arrows Electro Wizard
Electro Wizard
Elite Barbarians
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Skeleton Army
Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows
Arrows
Elite Barbarians
Elite Barbarians Electro Wizard
Electro Wizard
Electro Wizard
Inferno Dragon

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