My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Guards
Giant Snowball
Royal Hogs Guards Witch
Zap
Royal Hogs Guards Witch
Barbarian Barrel
Tesla Elite Barbarians Valkyrie Royal Hogs Guards Witch
The Log
Elite Barbarians Royal Hogs Guards Witch
Earthquake
Tesla Royal Hogs Guards Witch
Arrows
Royal Hogs Guards Witch
Royal Delivery
Elite Barbarians Valkyrie Royal Hogs Guards Witch
Fireball
Tesla Elite Barbarians Royal Hogs Witch
Poison
Royal Hogs Guards Witch
Lightning
Tesla Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Tesla Valkyrie Royal Hogs Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Guards Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Royal Hogs
Tesla
Elite Barbarians
Arrows Valkyrie The Log
Valkyrie
Elite Barbarians Royal Hogs Witch
Royal Hogs
Arrows Valkyrie Guards The Log
Guards
Royal Hogs The Log
Witch
Valkyrie
The Log
Elite Barbarians Royal Hogs Guards

Defense Synergies 2 10

Arrows
Tesla Valkyrie
Tesla
The Log Arrows Valkyrie Guards
Elite Barbarians
Valkyrie The Log
Valkyrie
Elite Barbarians Arrows Tesla Witch The Log
Royal Hogs
Guards
Tesla Witch The Log
Witch
Valkyrie Guards The Log
The Log
Tesla Elite Barbarians Valkyrie Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie The Log
Elite Barbarians Tesla Valkyrie Witch The Log
Tesla Witch Elite Barbarians Valkyrie
Tesla Elite Barbarians Witch Valkyrie Guards
Arrows Elite Barbarians Valkyrie The Log
Arrows The Log Tesla Valkyrie Guards
Tesla Arrows Witch
Arrows Tesla Valkyrie The Log
Tesla Witch Elite Barbarians
Elite Barbarians Guards Tesla Valkyrie
Valkyrie Guards Witch Arrows Tesla The Log
Arrows Tesla Witch
Tesla Elite Barbarians Valkyrie Guards Witch The Log
Valkyrie Arrows Tesla Guards Witch The Log
Elite Barbarians Tesla
Tesla Elite Barbarians The Log
Tesla Arrows Elite Barbarians Valkyrie Witch
Arrows Tesla Valkyrie Elite Barbarians Guards Witch The Log
Arrows Valkyrie Witch The Log Tesla Guards
Tesla Elite Barbarians
Valkyrie Arrows Tesla Elite Barbarians Guards Witch The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla Elite Barbarians Witch
Arrows Tesla Elite Barbarians Valkyrie The Log
Guards Elite Barbarians Valkyrie Witch The Log
Valkyrie Guards Tesla Elite Barbarians The Log
Tesla Elite Barbarians Valkyrie Guards Witch
Arrows Tesla Witch
Guards Tesla Elite Barbarians Valkyrie Witch
Tesla Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Witch The Log
Witch Tesla Guards
Tesla Elite Barbarians Valkyrie Guards Witch
Arrows Elite Barbarians Valkyrie Guards The Log
Elite Barbarians Tesla Valkyrie Guards Witch
Tesla Valkyrie Witch
Tesla Elite Barbarians Guards Witch Valkyrie The Log
Arrows Valkyrie Tesla Elite Barbarians Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie Guards The Log
Arrows Valkyrie The Log
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Elite Barbarians Guards
Arrows Valkyrie The Log
Arrows
Elite Barbarians The Log
Arrows
Arrows Elite Barbarians The Log
Arrows Witch The Log
Arrows The Log
Arrows
Arrows The Log
Arrows Valkyrie Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Witch
Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Elite Barbarians Arrows Witch
Guards Witch
Elite Barbarians
Arrows The Log
Arrows
Arrows The Log
Guards Witch
Arrows Witch
Arrows The Log
Valkyrie
Arrows The Log
Arrows
Elite Barbarians
Elite Barbarians Guards Witch The Log
Witch
Witch The Log

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