My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch Princess Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch Princess Lumberjack
Zap
Witch Princess
Barbarian Barrel
Tesla Elite Barbarians Valkyrie Witch Princess Electro Wizard Lumberjack
The Log
Elite Barbarians Witch Princess Lumberjack
Earthquake
Tesla Witch
Arrows
Witch Princess
Royal Delivery
Elite Barbarians Valkyrie Witch Princess Electro Wizard Lumberjack
Fireball
Tesla Elite Barbarians Witch Princess Electro Wizard Lumberjack
Poison
Witch Princess Electro Wizard
Lightning
Tesla Elite Barbarians Valkyrie Witch Electro Wizard Lumberjack
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Tesla Valkyrie Electro Wizard Lumberjack Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Princess Tesla Valkyrie

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Lumberjack
Tesla
Elite Barbarians
Arrows Valkyrie Lumberjack
Valkyrie
Elite Barbarians Lumberjack Witch Electro Wizard
Witch
Valkyrie Lumberjack
Princess
Electro Wizard
Valkyrie Lumberjack
Lumberjack
Valkyrie Arrows Elite Barbarians Witch Electro Wizard

Defense Synergies 1 13

Arrows
Tesla Valkyrie Lumberjack
Tesla
Arrows Valkyrie Princess Electro Wizard
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Arrows Tesla Witch Princess Electro Wizard Lumberjack
Witch
Valkyrie Electro Wizard Lumberjack
Princess
Tesla Valkyrie
Electro Wizard
Tesla Valkyrie Witch Lumberjack
Lumberjack
Arrows Valkyrie Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Electro Wizard
Elite Barbarians Lumberjack Tesla Valkyrie Witch Electro Wizard
Tesla Witch Lumberjack Elite Barbarians Valkyrie Electro Wizard
Tesla Elite Barbarians Witch Lumberjack Valkyrie Electro Wizard
Arrows Elite Barbarians Valkyrie Princess Lumberjack
Arrows Tesla Valkyrie Electro Wizard Lumberjack
Tesla Electro Wizard Arrows Witch Princess
Arrows Tesla Valkyrie Electro Wizard
Tesla Witch Elite Barbarians Princess Lumberjack
Elite Barbarians Tesla Valkyrie Electro Wizard Lumberjack
Valkyrie Witch Electro Wizard Arrows Tesla Princess Lumberjack
Arrows Tesla Witch Princess Electro Wizard
Tesla Lumberjack Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Arrows Tesla Witch Princess Electro Wizard Lumberjack
Elite Barbarians Tesla Electro Wizard Lumberjack
Tesla Elite Barbarians Electro Wizard Lumberjack
Tesla Arrows Elite Barbarians Valkyrie Witch Electro Wizard Lumberjack
Arrows Tesla Elite Barbarians Valkyrie Witch Electro Wizard Lumberjack
Arrows Valkyrie Witch Tesla Princess Electro Wizard Lumberjack
Tesla Elite Barbarians Electro Wizard Lumberjack
Valkyrie Arrows Tesla Elite Barbarians Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Tesla Elite Barbarians Witch Electro Wizard
Electro Wizard Arrows Tesla Elite Barbarians Valkyrie Lumberjack
Lumberjack Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Lumberjack Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians Valkyrie Witch Lumberjack
Arrows Tesla Witch Princess Electro Wizard
Tesla Elite Barbarians Valkyrie Witch Electro Wizard Lumberjack
Tesla Elite Barbarians Valkyrie Lumberjack
Electro Wizard Elite Barbarians Valkyrie Witch
Witch Tesla
Tesla Elite Barbarians Valkyrie Witch Lumberjack
Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Tesla Valkyrie Witch Lumberjack
Tesla Valkyrie Witch Princess
Tesla Elite Barbarians Witch Electro Wizard Valkyrie Lumberjack
Arrows Valkyrie Tesla Elite Barbarians Witch Princess Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Princess Electro Wizard
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Witch Princess
Arrows Witch Princess
Arrows Princess
Arrows
Elite Barbarians Electro Wizard Lumberjack
Arrows Valkyrie Princess Electro Wizard
Arrows Princess
Elite Barbarians Princess
Arrows Princess
Princess Arrows Elite Barbarians
Arrows Witch Princess
Arrows Princess
Arrows
Arrows Princess Electro Wizard
Arrows Valkyrie Witch Princess
Arrows Princess
Arrows
Arrows Valkyrie Witch Princess
Witch
Arrows Witch Princess Electro Wizard
Arrows Witch Princess
Arrows
Elite Barbarians Arrows Witch Princess Electro Wizard
Electro Wizard Witch
Elite Barbarians
Arrows
Arrows Princess Electro Wizard
Arrows Princess
Electro Wizard Witch Princess
Arrows Witch Princess Electro Wizard
Arrows
Valkyrie Princess Electro Wizard Lumberjack
Arrows Princess
Arrows
Elite Barbarians
Elite Barbarians Witch Princess Electro Wizard
Witch Princess Electro Wizard
Witch Princess Electro Wizard

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