My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Witch Princess Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Tombstone Goblin Barrel Witch Princess
Zap
Tombstone Goblin Barrel Witch Princess
Barbarian Barrel
Tombstone Goblin Barrel Witch Princess
The Log
Tombstone Goblin Barrel Witch Princess
Earthquake
Tombstone Goblin Barrel Witch
Arrows
Tombstone Goblin Barrel Witch Princess
Royal Delivery
Goblin Barrel Witch Princess
Fireball
Tombstone Goblin Barrel Witch Princess
Poison
Tombstone Witch Princess
Lightning
Tombstone Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Freeze Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Goblin Barrel Princess Freeze Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Tombstone Goblin Barrel Princess

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Freeze Mega Knight
Tombstone
Goblin Barrel
Arrows Princess Mega Knight
Freeze
Arrows
Witch
Mega Knight
Princess
Goblin Barrel Mega Knight
Mega Knight
Arrows Goblin Barrel Witch Princess
Goblinstein

Defense Synergies 1 4

Arrows
Mega Knight Tombstone
Tombstone
Arrows
Goblin Barrel
Freeze
Mega Knight
Witch
Mega Knight
Princess
Mega Knight
Mega Knight
Arrows Freeze Witch Princess
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Tombstone Witch Mega Knight
Witch Mega Knight Tombstone Freeze
Witch Tombstone Mega Knight
Arrows Tombstone Princess Mega Knight
Arrows Freeze Mega Knight
Arrows Tombstone Freeze Witch Princess
Arrows Mega Knight
Witch Tombstone Princess
Mega Knight
Witch Arrows Tombstone Freeze Princess Mega Knight
Arrows Witch Princess
Tombstone Mega Knight Freeze Witch
Mega Knight Arrows Tombstone Freeze Witch Princess
Tombstone Mega Knight
Freeze Mega Knight
Mega Knight Arrows Tombstone Witch
Arrows Tombstone Mega Knight Witch
Arrows Freeze Witch Tombstone Princess Mega Knight
Mega Knight Arrows Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Witch
Arrows Mega Knight
Tombstone Mega Knight Witch
Mega Knight
Tombstone Witch Mega Knight
Arrows Freeze Witch Princess
Tombstone Witch
Mega Knight
Freeze Mega Knight Tombstone Witch
Witch Tombstone
Mega Knight Tombstone Witch
Mega Knight Arrows
Mega Knight Tombstone Witch
Witch Princess Mega Knight
Tombstone Witch Freeze
Arrows Mega Knight Freeze Witch Princess
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Freeze
Arrows Princess
Arrows
Arrows Freeze
Arrows Mega Knight
Arrows Freeze Witch Princess
Arrows Witch Princess
Arrows Freeze Princess
Arrows
Arrows Princess
Arrows Princess
Princess
Arrows Freeze Princess
Princess Arrows
Arrows Witch Princess
Arrows Princess Mega Knight
Arrows Freeze
Arrows Princess Mega Knight
Arrows Witch Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Freeze Witch Princess Mega Knight
Witch
Arrows Witch Princess
Arrows Witch Princess Mega Knight
Arrows
Arrows Witch Princess
Freeze Witch
Arrows Mega Knight
Arrows Freeze Princess
Mega Knight
Arrows Princess
Tombstone Freeze Witch Princess
Arrows Witch Princess
Freeze
Arrows
Princess Mega Knight
Arrows Princess
Arrows
Mega Knight
Freeze Witch Princess
Witch Princess
Freeze Witch Princess Mega Knight
Mega Knight

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