My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Elixir Golem Dark Prince Princess Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince Princess Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Dark Prince Skeleton King
Giant Snowball
Tombstone Princess Skeleton King
Zap
Firecracker Tombstone Dark Prince Princess Skeleton King
Barbarian Barrel
Firecracker Tombstone Elixir Golem Dark Prince Princess Electro Wizard Skeleton King
The Log
Firecracker Tombstone Elixir Golem Dark Prince Princess Skeleton King
Earthquake
Firecracker Tombstone Elixir Golem Skeleton King
Arrows
Firecracker Tombstone Princess Skeleton King
Royal Delivery
Firecracker Elixir Golem Dark Prince Princess Electro Wizard Skeleton King
Fireball
Firecracker Tombstone Elixir Golem Princess Electro Wizard Skeleton King
Poison
Firecracker Tombstone Elixir Golem Princess Electro Wizard Skeleton King
Lightning
Tombstone Dark Prince Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince Princess Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Elixir Golem Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tombstone Elixir Golem Princess Dark Prince Electro Wizard Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Tombstone Elixir Golem

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Dark Prince
Firecracker
Elixir Golem Dark Prince Princess
Tombstone
Elixir Golem
Firecracker Arrows
Dark Prince
Arrows Firecracker Princess Electro Wizard
Princess
Firecracker Dark Prince
Electro Wizard
Dark Prince
Skeleton King

Defense Synergies 1 10

Arrows
Tombstone Dark Prince
Firecracker
Tombstone Dark Prince Princess Electro Wizard
Tombstone
Skeleton King Arrows Firecracker Electro Wizard
Elixir Golem
Dark Prince
Arrows Firecracker Princess Electro Wizard
Princess
Firecracker Dark Prince Skeleton King
Electro Wizard
Firecracker Tombstone Dark Prince
Skeleton King
Tombstone Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Electro Wizard
Firecracker Tombstone Dark Prince Electro Wizard
Tombstone Dark Prince Electro Wizard
Firecracker Tombstone Dark Prince Electro Wizard Skeleton King
Arrows Firecracker Tombstone Dark Prince Princess
Arrows Firecracker Dark Prince Electro Wizard
Electro Wizard Arrows Firecracker Tombstone Princess
Arrows Electro Wizard
Tombstone Princess Skeleton King
Firecracker Dark Prince Electro Wizard
Electro Wizard Arrows Firecracker Tombstone Dark Prince Princess Skeleton King
Arrows Firecracker Princess Electro Wizard
Tombstone Dark Prince Electro Wizard
Arrows Firecracker Tombstone Dark Prince Princess Electro Wizard Skeleton King
Tombstone Electro Wizard Skeleton King
Electro Wizard
Arrows Firecracker Tombstone Dark Prince Electro Wizard
Arrows Tombstone Firecracker Dark Prince Electro Wizard
Arrows Firecracker Tombstone Dark Prince Princess Electro Wizard
Electro Wizard
Dark Prince Arrows Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Dark Prince Electro Wizard
Electro Wizard Arrows Firecracker
Tombstone Dark Prince Electro Wizard
Dark Prince Electro Wizard
Tombstone Dark Prince
Arrows Firecracker Princess Electro Wizard
Dark Prince Tombstone Electro Wizard
Dark Prince
Electro Wizard Firecracker Tombstone Dark Prince
Tombstone
Tombstone Dark Prince
Arrows Dark Prince Electro Wizard
Dark Prince Tombstone Skeleton King
Firecracker Princess
Tombstone Electro Wizard Firecracker Dark Prince Skeleton King
Arrows Firecracker Dark Prince Princess Electro Wizard Skeleton King
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker
Arrows Firecracker Princess Electro Wizard
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Firecracker
Electro Wizard
Firecracker Arrows Dark Prince Princess Electro Wizard
Arrows Firecracker Princess
Firecracker Princess
Arrows Firecracker Princess
Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows
Arrows Firecracker Dark Prince Princess Electro Wizard
Arrows Firecracker Princess
Arrows Princess
Arrows
Arrows Firecracker Dark Prince Princess
Arrows Firecracker Princess Electro Wizard
Arrows Princess
Arrows Firecracker
Arrows Firecracker Princess Electro Wizard
Electro Wizard Firecracker
Arrows
Arrows Firecracker Princess Electro Wizard
Arrows Firecracker Princess
Electro Wizard Tombstone Dark Prince Princess
Arrows Firecracker Princess Electro Wizard
Arrows
Firecracker Dark Prince Princess Electro Wizard
Arrows Firecracker Princess Skeleton King
Arrows
Firecracker Dark Prince
Firecracker Princess Electro Wizard Skeleton King
Firecracker Princess Electro Wizard
Firecracker Dark Prince Princess Electro Wizard

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