My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Elixir Golem Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Tombstone Witch
Zap
Tombstone Witch
Barbarian Barrel
Tombstone Elixir Golem Valkyrie Witch
The Log
Tombstone Elixir Golem Witch
Earthquake
Tombstone Elixir Golem Witch
Arrows
Tombstone Witch
Royal Delivery
Elixir Golem Valkyrie Witch P.E.K.K.A
Fireball
Tombstone Elixir Golem Witch
Poison
Tombstone Elixir Golem Witch
Lightning
Tombstone Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Elixir Golem Valkyrie Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Elixir Golem Valkyrie Freeze Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tombstone Elixir Golem Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Elixir Golem Freeze Lightning
Tombstone
Elixir Golem
Lightning Arrows Witch
Valkyrie
Witch P.E.K.K.A
Freeze
Arrows
Witch
Elixir Golem Valkyrie P.E.K.K.A
Lightning
Elixir Golem Arrows
P.E.K.K.A
Arrows Valkyrie Witch

Defense Synergies 0 7

Arrows
Tombstone Valkyrie Lightning P.E.K.K.A
Tombstone
Arrows
Elixir Golem
Valkyrie
Arrows Freeze Witch P.E.K.K.A
Freeze
Valkyrie
Witch
Valkyrie
Lightning
Arrows
P.E.K.K.A
Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tombstone Valkyrie
P.E.K.K.A Tombstone Valkyrie Witch
Witch P.E.K.K.A Tombstone Valkyrie Freeze Lightning
Witch P.E.K.K.A Tombstone Valkyrie
Lightning Arrows Tombstone Valkyrie P.E.K.K.A
Arrows Freeze Valkyrie
Lightning Arrows Tombstone Freeze Witch
Lightning Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A Tombstone
Valkyrie
Valkyrie Witch Arrows Tombstone Freeze
Arrows Witch
Tombstone P.E.K.K.A Valkyrie Freeze Witch Lightning
Valkyrie Arrows Tombstone Freeze Witch P.E.K.K.A
P.E.K.K.A Tombstone
Freeze Lightning P.E.K.K.A
Arrows Tombstone Valkyrie Witch P.E.K.K.A
Arrows Tombstone Valkyrie Witch
Arrows Valkyrie Freeze Witch Tombstone
P.E.K.K.A
Valkyrie Arrows Witch P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Witch P.E.K.K.A
Arrows Valkyrie Lightning
Tombstone P.E.K.K.A Valkyrie Witch Lightning
Valkyrie Lightning P.E.K.K.A
P.E.K.K.A Tombstone Valkyrie Witch
Arrows Freeze Witch
P.E.K.K.A Tombstone Valkyrie Witch Lightning
P.E.K.K.A Valkyrie
Freeze Lightning P.E.K.K.A Tombstone Valkyrie Witch
Witch P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Valkyrie Witch
Lightning P.E.K.K.A Arrows Valkyrie
Lightning P.E.K.K.A Tombstone Valkyrie Witch
Valkyrie Witch
Tombstone Witch Valkyrie Freeze Lightning P.E.K.K.A
Arrows Valkyrie Freeze Witch P.E.K.K.A
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie Freeze
Arrows
Lightning Arrows
Lightning Arrows Valkyrie Freeze
Arrows Valkyrie
Arrows Freeze Witch
Arrows Witch
Arrows Freeze Lightning
Arrows Lightning
Lightning
Lightning Arrows Valkyrie
Lightning Arrows
Lightning
Lightning Arrows Freeze
Lightning Arrows
Lightning Arrows Witch
Lightning Arrows
Lightning Arrows Freeze
Lightning
Lightning Arrows
Lightning Arrows Valkyrie Witch
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Freeze Valkyrie Witch
Witch
Arrows Witch Lightning
Lightning Arrows Witch
Lightning Arrows
Lightning Arrows Witch
Lightning Freeze Witch
Lightning
Lightning Arrows
Lightning Arrows Freeze
P.E.K.K.A
Arrows Lightning
Lightning Tombstone Freeze Witch
Lightning Arrows Witch
Freeze
Arrows
Lightning Valkyrie
Arrows Lightning
Lightning Arrows
P.E.K.K.A
Freeze Witch Lightning
Witch Lightning
Lightning Freeze Witch
P.E.K.K.A
Lightning

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