My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Goblin Hut Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel
Giant Snowball
Tombstone Goblin Hut Goblin Barrel Witch
Zap
Tombstone Goblin Hut Goblin Barrel Witch
Barbarian Barrel
Tombstone Goblin Hut Wizard Goblin Barrel Witch
The Log
Tombstone Goblin Hut Goblin Barrel Witch
Earthquake
Tombstone Goblin Hut Goblin Barrel Witch
Arrows
Tombstone Goblin Hut Goblin Barrel Witch
Royal Delivery
Goblin Hut Wizard Goblin Barrel Witch
Fireball
Tombstone Goblin Hut Wizard Goblin Barrel Witch
Poison
Tombstone Goblin Hut Wizard Witch
Lightning
Tombstone Goblin Hut Wizard Witch
Rocket
Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Goblin Barrel Fireball Giant Goblin Hut Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tombstone Goblin Barrel Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Goblin Barrel
Tombstone
Fireball
Arrows Giant
Giant
Arrows Goblin Barrel Fireball Goblin Hut Wizard Witch
Goblin Hut
Giant Goblin Barrel
Wizard
Giant
Goblin Barrel
Giant Arrows Goblin Hut
Witch
Giant

Defense Synergies 0 7

Arrows
Tombstone Fireball Goblin Hut
Tombstone
Arrows Fireball Wizard
Fireball
Arrows Tombstone Goblin Hut
Giant
Goblin Hut
Arrows Fireball Wizard
Wizard
Tombstone Goblin Hut
Goblin Barrel
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Goblin Hut Wizard
Tombstone Goblin Hut Witch
Goblin Hut Witch Tombstone
Goblin Hut Witch Tombstone
Arrows Tombstone Fireball
Arrows Fireball
Arrows Tombstone Fireball Goblin Hut Wizard Witch
Arrows Fireball
Witch Tombstone Goblin Hut
Witch Arrows Tombstone Fireball Goblin Hut Wizard
Arrows Fireball Goblin Hut Wizard Witch
Tombstone Goblin Hut Fireball Wizard Witch
Fireball Wizard Arrows Tombstone Goblin Hut Witch
Tombstone Goblin Hut
Fireball Goblin Hut
Wizard Arrows Tombstone Fireball Goblin Hut Witch
Arrows Tombstone Fireball Goblin Hut Wizard Witch
Arrows Wizard Witch Tombstone Fireball Goblin Hut
Goblin Hut
Wizard Arrows Fireball Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Goblin Hut Witch
Fireball Arrows Wizard
Tombstone Goblin Hut Witch
Fireball
Tombstone Goblin Hut Witch
Arrows Fireball Wizard Goblin Hut Witch
Tombstone Fireball Goblin Hut Witch
Tombstone Fireball Goblin Hut Witch
Witch Tombstone Goblin Hut
Tombstone Goblin Hut Witch
Arrows Fireball
Tombstone Fireball Wizard Witch
Wizard Fireball Witch
Tombstone Goblin Hut Witch Fireball
Arrows Fireball Goblin Hut Wizard Witch
Arrows Tombstone Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Witch
Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Goblin Hut
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut Wizard Witch
Arrows Fireball Goblin Hut Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Witch
Witch
Arrows Fireball Wizard Witch
Fireball Arrows Wizard Witch
Fireball Arrows
Arrows Fireball Wizard Witch
Fireball Goblin Hut Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Tombstone Fireball Goblin Hut Witch
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Fireball Witch
Fireball Witch
Fireball Witch
Fireball Wizard

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