My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Tombstone Baby Dragon Lava Hound
Zap
Tombstone Inferno Tower Lava Hound
Barbarian Barrel
Tombstone Inferno Tower
The Log
Tombstone
Earthquake
Tombstone Inferno Tower
Arrows
Tombstone Lava Hound
Royal Delivery
Baby Dragon Lava Hound
Fireball
Tombstone Inferno Tower Baby Dragon Lava Hound
Poison
Tombstone Inferno Tower Lava Hound
Lightning
Tombstone Inferno Tower Baby Dragon
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Inferno Tower Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Tombstone Void Baby Dragon Inferno Tower Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Tombstone Void

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Void Lava Hound Lightning
Tombstone
Inferno Tower
Mirror
Arrows Lightning
Void
Arrows Lava Hound
Baby Dragon
Lava Hound Lightning
Lightning
Lava Hound Arrows Mirror Baby Dragon
Lava Hound
Arrows Baby Dragon Lightning Void

Defense Synergies 2 7

Arrows
Mirror Void Tombstone Inferno Tower Lightning
Tombstone
Arrows Mirror Baby Dragon
Inferno Tower
Arrows Mirror Baby Dragon
Mirror
Arrows Tombstone Inferno Tower
Void
Arrows
Baby Dragon
Tombstone Inferno Tower
Lightning
Arrows
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tombstone Inferno Tower Void Baby Dragon
Inferno Tower Tombstone
Inferno Tower Tombstone Void Lightning
Inferno Tower Tombstone
Lightning Arrows Tombstone
Arrows Baby Dragon
Inferno Tower Lightning Arrows Tombstone Void Baby Dragon
Lightning Arrows Inferno Tower Void Baby Dragon
Inferno Tower Tombstone
Inferno Tower
Arrows Tombstone Baby Dragon
Arrows Inferno Tower Baby Dragon
Tombstone Inferno Tower Lightning
Arrows Tombstone Baby Dragon
Inferno Tower Tombstone
Inferno Tower Lightning
Arrows Tombstone Inferno Tower
Arrows Tombstone Baby Dragon
Arrows Baby Dragon Tombstone
Inferno Tower
Arrows Baby Dragon
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Inferno Tower Void
Void Arrows Baby Dragon Lightning
Tombstone Inferno Tower Lightning
Lightning Inferno Tower
Inferno Tower Tombstone
Arrows Baby Dragon
Tombstone Inferno Tower Void Lightning
Inferno Tower
Void Lightning Tombstone Inferno Tower Baby Dragon
Inferno Tower Tombstone
Tombstone Inferno Tower
Lightning Arrows Void
Lightning Tombstone Inferno Tower
Baby Dragon
Tombstone Inferno Tower Baby Dragon Lightning
Arrows Inferno Tower Baby Dragon
Arrows Tombstone Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Arrows Baby Dragon
Arrows Void Baby Dragon
Lightning Arrows Void Baby Dragon
Lightning Arrows Void
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Lightning
Arrows Void Lightning
Lightning Void
Void Lightning Arrows
Void Lightning Arrows Baby Dragon
Lightning Void Baby Dragon
Lightning Arrows Void Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows
Lightning
Void Lightning Arrows Baby Dragon
Lightning Arrows Void Baby Dragon
Lightning Void Baby Dragon
Lightning Arrows Void
Void Lightning
Lightning Arrows Void Baby Dragon
Arrows Baby Dragon
Arrows Void Baby Dragon Lightning
Void Lightning Arrows Baby Dragon
Void Lightning Arrows Baby Dragon
Lightning Arrows Void Baby Dragon
Lightning Void
Lightning Void
Void Lightning Arrows
Void Lightning Arrows
Arrows Lightning
Lightning Tombstone Void
Lightning Arrows Baby Dragon
Arrows
Void Lightning Baby Dragon
Arrows Baby Dragon Lightning
Void Lightning Arrows
Baby Dragon Lightning
Void Lightning
Void Lightning Baby Dragon
Lightning Void
Void

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