My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Tombstone Battle Ram Little Prince
Zap
Tombstone Battle Ram Little Prince
Barbarian Barrel
Tombstone Battle Ram Electro Wizard Little Prince
The Log
Tombstone Mini P.E.K.K.A Battle Ram Little Prince
Earthquake
Tombstone
Arrows
Tombstone Little Prince
Royal Delivery
Mini P.E.K.K.A Battle Ram Electro Wizard Little Prince
Fireball
Tombstone Battle Ram Electro Wizard Little Prince
Poison
Tombstone Electro Wizard Little Prince
Lightning
Tombstone Mini P.E.K.K.A Battle Ram Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mini P.E.K.K.A Battle Ram Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Little Prince Mini P.E.K.K.A Battle Ram Poison Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tombstone Little Prince Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Battle Ram Mega Knight
Tombstone
Mini P.E.K.K.A
Arrows Electro Wizard Mega Knight Little Prince
Battle Ram
Poison Arrows Electro Wizard
Poison
Battle Ram Mega Knight
Electro Wizard
Mini P.E.K.K.A Battle Ram Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Poison Electro Wizard
Little Prince
Mini P.E.K.K.A

Defense Synergies 2 9

Arrows
Mega Knight Tombstone Mini P.E.K.K.A Little Prince
Tombstone
Arrows Poison Electro Wizard
Mini P.E.K.K.A
Electro Wizard Arrows
Battle Ram
Poison
Tombstone Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Tombstone Poison Mega Knight Little Prince
Mega Knight
Arrows Poison Electro Wizard
Little Prince
Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Tombstone Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard Mega Knight
Arrows Tombstone Mini P.E.K.K.A Poison Mega Knight
Arrows Electro Wizard Mega Knight
Electro Wizard Arrows Tombstone Poison Little Prince
Arrows Poison Electro Wizard Mega Knight
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A Electro Wizard Mega Knight Little Prince
Poison Electro Wizard Arrows Tombstone Mega Knight
Arrows Poison Electro Wizard
Tombstone Mini P.E.K.K.A Mega Knight Electro Wizard
Mega Knight Arrows Tombstone Mini P.E.K.K.A Poison Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Tombstone Mini P.E.K.K.A Poison Electro Wizard
Arrows Tombstone Mega Knight Electro Wizard Little Prince
Arrows Poison Tombstone Electro Wizard Mega Knight Little Prince
Mini P.E.K.K.A Electro Wizard
Mega Knight Arrows Mini P.E.K.K.A Poison Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tombstone Electro Wizard
Poison Electro Wizard Arrows Mini P.E.K.K.A Mega Knight
Tombstone Mega Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Electro Wizard
Tombstone Mini P.E.K.K.A Mega Knight
Arrows Poison Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard
Mini P.E.K.K.A Mega Knight
Electro Wizard Mega Knight Tombstone Mini P.E.K.K.A Poison
Tombstone
Mega Knight Tombstone Mini P.E.K.K.A
Mega Knight Arrows Poison Electro Wizard
Mini P.E.K.K.A Mega Knight Tombstone
Mega Knight
Tombstone Electro Wizard Mini P.E.K.K.A Poison Little Prince
Arrows Poison Mega Knight Mini P.E.K.K.A Electro Wizard
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Electro Wizard
Arrows Poison
Arrows Poison
Poison Arrows Mega Knight
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Mini P.E.K.K.A Poison Electro Wizard
Poison Arrows Electro Wizard
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Mega Knight
Arrows Poison
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Poison Electro Wizard Mega Knight
Arrows Poison Mega Knight Little Prince
Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Poison Mega Knight Little Prince
Arrows Poison Electro Wizard
Arrows Poison Mega Knight
Poison Arrows
Poison Arrows Electro Wizard Little Prince
Electro Wizard Poison
Mini P.E.K.K.A
Poison Arrows Mega Knight
Arrows Poison Electro Wizard
Mega Knight
Arrows Poison
Electro Wizard Tombstone
Poison Arrows Electro Wizard
Arrows
Poison Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Poison
Arrows Poison
Mega Knight
Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard Mega Knight Little Prince

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