My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Skeleton Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Ram Rider Sparky
Giant Snowball
Tombstone Skeleton Army Ram Rider
Zap
Tombstone Skeleton Army Ram Rider Sparky
Barbarian Barrel
Tombstone Skeleton Army Giant Skeleton Sparky
The Log
Tombstone Mini P.E.K.K.A Skeleton Army Giant Skeleton Ram Rider Sparky
Earthquake
Tombstone Skeleton Army
Arrows
Tombstone Skeleton Army
Royal Delivery
Mini P.E.K.K.A Skeleton Army Giant Skeleton Ram Rider Sparky
Fireball
Tombstone Skeleton Army Ram Rider Sparky
Poison
Tombstone Skeleton Army Sparky
Lightning
Tombstone Mini P.E.K.K.A Ram Rider Sparky
Rocket
Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mini P.E.K.K.A Rocket Skeleton Army Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Skeleton Army Mini P.E.K.K.A Ram Rider Rocket Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tombstone Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Mini P.E.K.K.A Giant Skeleton Ram Rider
Tombstone
Mini P.E.K.K.A
Sparky Arrows Giant Skeleton Ram Rider
Rocket
Skeleton Army
Sparky
Giant Skeleton
Arrows Mini P.E.K.K.A Sparky
Ram Rider
Arrows Mini P.E.K.K.A
Sparky
Arrows Mini P.E.K.K.A Skeleton Army Giant Skeleton

Defense Synergies 0 11

Arrows
Tombstone Mini P.E.K.K.A Giant Skeleton Sparky
Tombstone
Arrows Rocket Ram Rider Sparky
Mini P.E.K.K.A
Arrows Skeleton Army Ram Rider
Rocket
Tombstone
Skeleton Army
Mini P.E.K.K.A Giant Skeleton Sparky
Giant Skeleton
Arrows Skeleton Army
Ram Rider
Tombstone Mini P.E.K.K.A
Sparky
Arrows Tombstone Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Ram Rider Sparky
Mini P.E.K.K.A Skeleton Army Sparky Tombstone Ram Rider
Mini P.E.K.K.A Rocket Skeleton Army Ram Rider Sparky Tombstone Giant Skeleton
Mini P.E.K.K.A Skeleton Army Sparky Tombstone Ram Rider
Arrows Tombstone Mini P.E.K.K.A Rocket Skeleton Army Giant Skeleton Sparky
Arrows Skeleton Army
Rocket Ram Rider Arrows Tombstone
Rocket Arrows Giant Skeleton Ram Rider Sparky
Mini P.E.K.K.A Sparky Tombstone Skeleton Army
Skeleton Army Mini P.E.K.K.A Giant Skeleton Sparky
Skeleton Army Arrows Tombstone Giant Skeleton Ram Rider
Arrows Ram Rider
Tombstone Mini P.E.K.K.A Skeleton Army Sparky Rocket Giant Skeleton Ram Rider
Rocket Skeleton Army Sparky Arrows Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Sparky Tombstone Ram Rider
Rocket Skeleton Army Mini P.E.K.K.A Ram Rider Sparky
Sparky Arrows Tombstone Mini P.E.K.K.A Skeleton Army
Arrows Tombstone Skeleton Army Ram Rider
Arrows Tombstone Giant Skeleton Ram Rider
Mini P.E.K.K.A Sparky Ram Rider
Skeleton Army Arrows Mini P.E.K.K.A Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Tombstone Giant Skeleton Sparky
Arrows Mini P.E.K.K.A Rocket
Tombstone Skeleton Army Giant Skeleton Mini P.E.K.K.A Rocket Ram Rider Sparky
Mini P.E.K.K.A Rocket Skeleton Army Giant Skeleton Ram Rider Sparky
Giant Skeleton Tombstone Mini P.E.K.K.A Skeleton Army Ram Rider Sparky
Arrows Rocket Ram Rider
Mini P.E.K.K.A Rocket Skeleton Army Sparky Tombstone Giant Skeleton Ram Rider
Mini P.E.K.K.A Giant Skeleton Skeleton Army Sparky
Rocket Giant Skeleton Tombstone Mini P.E.K.K.A Skeleton Army Sparky
Tombstone Skeleton Army Sparky
Tombstone Mini P.E.K.K.A Giant Skeleton Sparky
Rocket Skeleton Army Arrows Giant Skeleton
Mini P.E.K.K.A Rocket Skeleton Army Giant Skeleton Tombstone Ram Rider Sparky
Skeleton Army Sparky
Tombstone Skeleton Army Sparky Mini P.E.K.K.A Rocket Giant Skeleton
Arrows Mini P.E.K.K.A Giant Skeleton Sparky
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Giant Skeleton Sparky
Arrows Ram Rider
Rocket Arrows Giant Skeleton Sparky
Arrows Rocket Giant Skeleton Sparky
Rocket Arrows Sparky
Arrows Rocket Ram Rider
Arrows Sparky
Arrows Ram Rider
Arrows Ram Rider
Rocket Mini P.E.K.K.A Sparky
Rocket Arrows Ram Rider Sparky
Arrows Rocket
Rocket Sparky
Arrows Rocket
Arrows Sparky
Rocket Arrows Sparky
Arrows Rocket Sparky
Arrows Rocket Sparky
Mini P.E.K.K.A Rocket Sparky
Rocket Arrows Mini P.E.K.K.A Sparky
Rocket Arrows
Rocket Giant Skeleton Sparky
Rocket Arrows
Rocket Sparky
Rocket Arrows
Arrows Sparky
Arrows Ram Rider Sparky
Arrows Ram Rider Sparky
Rocket Arrows Sparky
Arrows Sparky
Rocket
Mini P.E.K.K.A Sparky
Arrows Rocket Sparky
Rocket Arrows Sparky
Giant Skeleton Sparky
Rocket Arrows Sparky
Tombstone Rocket Skeleton Army
Rocket Arrows Ram Rider
Arrows
Mini P.E.K.K.A Rocket Sparky
Arrows
Rocket Arrows Giant Skeleton Sparky
Sparky
Rocket Giant Skeleton Sparky
Rocket
Rocket Giant Skeleton Sparky

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