My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Sparky
Giant Snowball
Bats Tombstone Goblin Barrel
Zap
Bats Firecracker Tombstone Goblin Barrel Sparky
Barbarian Barrel
Firecracker Tombstone Goblin Barrel Sparky
The Log
Firecracker Tombstone Goblin Barrel Sparky
Earthquake
Firecracker Tombstone Goblin Barrel
Arrows
Bats Firecracker Tombstone Goblin Barrel
Royal Delivery
Bats Firecracker Goblin Barrel Sparky
Fireball
Firecracker Tombstone Goblin Barrel Sparky
Poison
Bats Firecracker Tombstone Sparky
Lightning
Tombstone Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Firecracker Tombstone Goblin Barrel Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel Sparky
Arrows
Mirror Sparky Goblin Barrel Mega Knight
Firecracker
Bats Mirror Goblin Barrel Sparky Mega Knight
Tombstone
Mirror
Arrows Goblin Barrel Firecracker Sparky
Goblin Barrel
Mirror Bats Arrows Firecracker Sparky Mega Knight
Sparky
Arrows Bats Firecracker Mirror Goblin Barrel
Mega Knight
Bats Arrows Firecracker Goblin Barrel

Defense Synergies 2 12

Bats
Firecracker Sparky Mega Knight
Arrows
Mirror Mega Knight Tombstone Sparky
Firecracker
Bats Tombstone Mirror Mega Knight
Tombstone
Arrows Firecracker Mirror Sparky
Mirror
Arrows Firecracker Tombstone Sparky Mega Knight
Goblin Barrel
Sparky
Bats Arrows Tombstone Mirror
Mega Knight
Arrows Bats Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Sparky
Sparky Bats Firecracker Tombstone Mega Knight
Sparky Mega Knight Bats Tombstone
Sparky Bats Firecracker Tombstone Mega Knight
Arrows Firecracker Tombstone Sparky Mega Knight
Arrows Bats Firecracker Mega Knight
Bats Arrows Firecracker Tombstone
Arrows Sparky Mega Knight
Sparky Tombstone
Firecracker Sparky Mega Knight
Bats Arrows Firecracker Tombstone Mega Knight
Arrows Bats Firecracker
Tombstone Sparky Mega Knight Bats
Sparky Mega Knight Bats Arrows Firecracker Tombstone
Sparky Tombstone Mega Knight
Sparky Mega Knight
Sparky Mega Knight Bats Arrows Firecracker Tombstone
Arrows Tombstone Mega Knight Bats Firecracker
Arrows Bats Firecracker Tombstone Mega Knight
Sparky
Mega Knight Bats Arrows Firecracker Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Sparky
Arrows Firecracker Mega Knight
Tombstone Mega Knight Bats Sparky
Mega Knight Bats Sparky
Tombstone Sparky Mega Knight
Arrows Firecracker Bats
Sparky Bats Tombstone
Mega Knight Sparky
Mega Knight Bats Firecracker Tombstone Sparky
Tombstone Sparky
Mega Knight Bats Tombstone Sparky
Mega Knight Arrows
Mega Knight Tombstone Sparky
Firecracker Sparky Mega Knight
Tombstone Sparky Bats Firecracker
Bats Arrows Mega Knight Firecracker Sparky
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Bats
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker
Bats Sparky
Firecracker Arrows Sparky
Arrows Firecracker
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Sparky
Bats Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Sparky
Arrows Sparky Mega Knight
Arrows Firecracker Sparky
Bats Arrows Firecracker Sparky
Bats Firecracker
Sparky
Arrows Sparky Mega Knight
Arrows Firecracker Sparky
Sparky Mega Knight
Arrows Firecracker Sparky
Bats Tombstone
Arrows Firecracker
Arrows
Firecracker Sparky Mega Knight
Arrows Firecracker
Arrows Sparky
Firecracker Sparky Mega Knight
Bats Firecracker Sparky
Firecracker Bats
Firecracker Sparky Mega Knight

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