My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Tombstone Musketeer Battle Ram Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Night Witch Skeleton King
Giant Snowball
Royal Recruits Tombstone Musketeer Battle Ram Night Witch Skeleton King
Zap
Tombstone Battle Ram Night Witch Skeleton King
Barbarian Barrel
Royal Recruits Tombstone Musketeer Battle Ram Night Witch Skeleton King
The Log
Royal Recruits Tombstone Musketeer Battle Ram Skeleton King
Earthquake
Tombstone Skeleton King
Arrows
Royal Recruits Tombstone Night Witch Skeleton King
Royal Delivery
Royal Recruits Musketeer Battle Ram Night Witch Skeleton King
Fireball
Tombstone Musketeer Battle Ram Night Witch Skeleton King
Poison
Royal Recruits Tombstone Musketeer Night Witch Skeleton King
Lightning
Tombstone Musketeer Battle Ram Night Witch Skeleton King
Rocket
Musketeer Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Tombstone Battle Ram Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tombstone Musketeer Battle Ram Night Witch Skeleton King Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Tombstone Musketeer

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Night Witch
Royal Recruits
Musketeer Battle Ram
Tombstone
Musketeer
Royal Recruits Battle Ram The Log
Battle Ram
The Log Arrows Royal Recruits Musketeer
The Log
Battle Ram Musketeer
Night Witch
Arrows Skeleton King
Skeleton King
Night Witch

Defense Synergies 3 6

Arrows
Tombstone
Royal Recruits
Tombstone The Log
Tombstone
Musketeer Skeleton King Arrows Royal Recruits Night Witch
Musketeer
Tombstone The Log Skeleton King
Battle Ram
The Log
Musketeer Royal Recruits Night Witch
Night Witch
Tombstone The Log
Skeleton King
Tombstone Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Tombstone Musketeer The Log
Royal Recruits Tombstone Musketeer The Log Night Witch
Royal Recruits Tombstone Musketeer Night Witch
Royal Recruits Night Witch Tombstone Musketeer Skeleton King
Arrows Royal Recruits Tombstone The Log
Arrows The Log Musketeer Night Witch
Musketeer Arrows Tombstone Night Witch
Arrows Royal Recruits Musketeer The Log
Royal Recruits Tombstone Musketeer Night Witch Skeleton King
Royal Recruits Musketeer Night Witch
Arrows Royal Recruits Tombstone Musketeer The Log Night Witch Skeleton King
Arrows Musketeer Night Witch
Royal Recruits Tombstone Night Witch Musketeer The Log
Arrows Royal Recruits Tombstone The Log Night Witch Skeleton King
Royal Recruits Tombstone Skeleton King
Royal Recruits The Log
Arrows Royal Recruits Tombstone Musketeer Night Witch
Arrows Tombstone Royal Recruits Musketeer The Log Night Witch
Arrows The Log Royal Recruits Tombstone Musketeer
Royal Recruits Musketeer
Royal Recruits Arrows Musketeer The Log Night Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Tombstone
Arrows Musketeer The Log
Royal Recruits Tombstone Musketeer The Log
Royal Recruits Musketeer The Log Night Witch
Royal Recruits Tombstone Musketeer Night Witch
Arrows Musketeer
Royal Recruits Tombstone Musketeer Night Witch
Royal Recruits
Royal Recruits Tombstone The Log
Royal Recruits Tombstone Musketeer
Royal Recruits Tombstone Musketeer
Royal Recruits Arrows The Log
Royal Recruits Tombstone Night Witch Skeleton King
Royal Recruits Musketeer
Royal Recruits Tombstone Musketeer The Log Night Witch Skeleton King
Arrows Royal Recruits Musketeer The Log Skeleton King
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Royal Recruits Musketeer The Log
Arrows The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Musketeer Night Witch
Arrows Royal Recruits Musketeer The Log
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Royal Recruits Musketeer The Log
Arrows
Night Witch
Arrows Musketeer The Log
Arrows The Log
Musketeer The Log Night Witch
Arrows
Musketeer The Log
Arrows Royal Recruits Musketeer The Log
Arrows The Log
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer Night Witch
Musketeer
Night Witch
Arrows Musketeer The Log Night Witch
Arrows
Arrows The Log
Royal Recruits Tombstone Musketeer Night Witch
Arrows Musketeer
Arrows The Log
Musketeer
Arrows The Log Musketeer Skeleton King
Arrows
Royal Recruits Musketeer
Royal Recruits Musketeer The Log Skeleton King
Musketeer
Royal Recruits Musketeer The Log

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