My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Golem Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Skeleton King
Giant Snowball
Tombstone Night Witch Skeleton King
Zap
Firecracker Tombstone Night Witch Skeleton King
Barbarian Barrel
Firecracker Tombstone Night Witch Skeleton King
The Log
Firecracker Tombstone Skeleton King
Earthquake
Firecracker Tombstone Skeleton King
Arrows
Firecracker Tombstone Night Witch Skeleton King
Royal Delivery
Firecracker Night Witch Skeleton King
Fireball
Firecracker Tombstone Night Witch Skeleton King
Poison
Firecracker Tombstone Night Witch Skeleton King
Lightning
Tombstone Night Witch Skeleton King
Rocket
Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Rage Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Tombstone Earthquake Night Witch Skeleton King Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Tombstone

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Earthquake Night Witch
Firecracker
Earthquake Golem
Tombstone
Earthquake
Golem Arrows Firecracker
Rage
Night Witch
Golem
Arrows Earthquake Night Witch Firecracker Skeleton King
Night Witch
Golem Arrows Rage Skeleton King
Skeleton King
Golem Night Witch

Defense Synergies 1 6

Arrows
Tombstone
Firecracker
Tombstone Earthquake Night Witch
Tombstone
Skeleton King Arrows Firecracker Earthquake Night Witch
Earthquake
Firecracker Tombstone
Rage
Golem
Night Witch
Firecracker Tombstone
Skeleton King
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tombstone
Firecracker Tombstone Night Witch
Tombstone Night Witch
Night Witch Firecracker Tombstone Skeleton King
Arrows Firecracker Tombstone Earthquake
Arrows Firecracker Earthquake Night Witch
Arrows Firecracker Tombstone Night Witch
Earthquake Arrows
Tombstone Night Witch Skeleton King
Firecracker Night Witch
Arrows Firecracker Tombstone Earthquake Night Witch Skeleton King
Arrows Firecracker Night Witch
Tombstone Night Witch Earthquake
Arrows Firecracker Tombstone Earthquake Night Witch Skeleton King
Tombstone Skeleton King
Arrows Firecracker Tombstone Night Witch
Arrows Tombstone Firecracker Night Witch
Arrows Earthquake Firecracker Tombstone
Arrows Firecracker Earthquake Night Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone
Arrows Firecracker
Tombstone
Night Witch
Tombstone Night Witch
Arrows Firecracker
Tombstone Night Witch
Firecracker Tombstone
Tombstone
Tombstone
Arrows
Tombstone Night Witch Skeleton King
Firecracker
Tombstone Firecracker Night Witch Skeleton King
Arrows Firecracker Earthquake Skeleton King
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Firecracker
Arrows Firecracker Earthquake
Arrows Firecracker
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker
Night Witch
Firecracker Arrows Earthquake
Arrows Firecracker
Earthquake Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Arrows Earthquake
Night Witch
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake
Earthquake Night Witch
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake
Arrows
Arrows Firecracker
Arrows Firecracker Night Witch
Firecracker
Night Witch
Arrows Earthquake Night Witch
Arrows Firecracker
Arrows Firecracker Earthquake
Earthquake Tombstone Night Witch
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker Earthquake Skeleton King
Arrows
Firecracker
Firecracker Skeleton King
Firecracker
Firecracker
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: