My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Hunter Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Tombstone Goblin Barrel Inferno Dragon Lumberjack
Zap
Tombstone Goblin Barrel Inferno Dragon
Barbarian Barrel
Tombstone Valkyrie Goblin Barrel Hunter Lumberjack
The Log
Tombstone Goblin Barrel Hunter Lumberjack
Earthquake
Tombstone Goblin Barrel
Arrows
Tombstone Goblin Barrel
Royal Delivery
Valkyrie Goblin Barrel Hunter Inferno Dragon Lumberjack
Fireball
Tombstone Goblin Barrel Hunter Inferno Dragon Lumberjack
Poison
Tombstone Hunter
Lightning
Tombstone Valkyrie Hunter Inferno Dragon Lumberjack
Rocket
Valkyrie Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Tombstone Goblin Barrel Valkyrie Hunter Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Tombstone Goblin Barrel

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Barrel Lumberjack
Tombstone
Valkyrie
Goblin Barrel Lumberjack Hunter
Mirror
Arrows Goblin Barrel Lumberjack
Goblin Barrel
Valkyrie Mirror Arrows Lumberjack
Hunter
Valkyrie Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Arrows Mirror Goblin Barrel Hunter

Defense Synergies 1 14

Arrows
Mirror Tombstone Valkyrie Lumberjack
Tombstone
Arrows Mirror Hunter Inferno Dragon Lumberjack
Valkyrie
Arrows Mirror Hunter Lumberjack
Mirror
Arrows Tombstone Valkyrie Hunter Inferno Dragon Lumberjack
Goblin Barrel
Hunter
Tombstone Valkyrie Mirror Lumberjack
Inferno Dragon
Tombstone Mirror
Lumberjack
Arrows Tombstone Valkyrie Mirror Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie
Hunter Inferno Dragon Lumberjack Tombstone Valkyrie
Hunter Lumberjack Tombstone Valkyrie Inferno Dragon
Hunter Inferno Dragon Lumberjack Tombstone Valkyrie
Arrows Tombstone Valkyrie Lumberjack
Arrows Valkyrie Hunter Lumberjack
Hunter Inferno Dragon Arrows Tombstone
Arrows Valkyrie
Hunter Inferno Dragon Tombstone Lumberjack
Valkyrie Hunter Lumberjack
Valkyrie Arrows Tombstone Hunter Lumberjack
Arrows Hunter Inferno Dragon
Tombstone Hunter Lumberjack Valkyrie
Valkyrie Arrows Tombstone Hunter Lumberjack
Inferno Dragon Tombstone Hunter Lumberjack
Hunter Inferno Dragon Lumberjack
Arrows Tombstone Valkyrie Hunter Lumberjack
Arrows Tombstone Valkyrie Hunter Lumberjack
Arrows Valkyrie Hunter Tombstone Inferno Dragon Lumberjack
Hunter Inferno Dragon Lumberjack
Valkyrie Arrows Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Tombstone
Arrows Valkyrie Hunter Inferno Dragon Lumberjack
Tombstone Lumberjack Valkyrie Hunter
Valkyrie Hunter Lumberjack
Tombstone Valkyrie Hunter Inferno Dragon Lumberjack
Arrows Hunter
Tombstone Valkyrie Hunter Lumberjack
Valkyrie Hunter Inferno Dragon Lumberjack
Tombstone Valkyrie Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Tombstone Valkyrie Hunter Lumberjack
Arrows Valkyrie
Tombstone Valkyrie Hunter Lumberjack
Valkyrie
Tombstone Valkyrie Hunter Inferno Dragon Lumberjack
Arrows Valkyrie Hunter Inferno Dragon
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Hunter
Arrows
Arrows Hunter
Arrows
Lumberjack
Arrows Valkyrie
Arrows
Hunter
Arrows
Arrows
Arrows Hunter
Arrows
Arrows
Arrows Hunter
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Hunter
Inferno Dragon
Arrows Hunter
Arrows
Arrows
Arrows Hunter
Arrows Hunter
Arrows
Arrows
Tombstone
Arrows Hunter
Arrows
Valkyrie Hunter Lumberjack
Arrows
Arrows

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