My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon Balloon Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Baby Dragon Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Balloon Ram Rider
Giant Snowball
Tombstone Wall Breakers Baby Dragon Balloon Ram Rider
Zap
Tombstone Wall Breakers Balloon Ram Rider
Barbarian Barrel
Tombstone Wall Breakers
The Log
Tombstone Wall Breakers Ram Rider
Earthquake
Tombstone
Arrows
Tombstone Wall Breakers
Royal Delivery
Wall Breakers Baby Dragon Balloon Ram Rider
Fireball
Tombstone Wall Breakers Baby Dragon Balloon Ram Rider
Poison
Tombstone Balloon
Lightning
Tombstone Baby Dragon Balloon Ram Rider Goblinstein
Rocket
Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Tombstone Baby Dragon Balloon Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Tombstone

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Wall Breakers Ram Rider
Tombstone
Wall Breakers
Arrows Baby Dragon Balloon The Log
Baby Dragon
Wall Breakers Balloon Ram Rider
Balloon
Arrows Wall Breakers Baby Dragon The Log
The Log
Wall Breakers Balloon Ram Rider
Ram Rider
Arrows Baby Dragon The Log
Goblinstein

Defense Synergies 0 5

Arrows
Tombstone
Tombstone
Arrows Baby Dragon Ram Rider
Wall Breakers
Baby Dragon
Tombstone The Log
Balloon
The Log
Baby Dragon Ram Rider
Ram Rider
Tombstone The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Baby Dragon The Log Ram Rider
Tombstone The Log Ram Rider
Ram Rider Tombstone
Tombstone Ram Rider
Arrows Tombstone The Log
Arrows The Log Baby Dragon
Ram Rider Arrows Tombstone Baby Dragon
Arrows Baby Dragon The Log Ram Rider
Tombstone
Arrows Tombstone Baby Dragon The Log Ram Rider
Arrows Baby Dragon Ram Rider
Tombstone The Log Ram Rider
Arrows Tombstone Baby Dragon The Log
Tombstone Ram Rider
The Log Ram Rider
Arrows Tombstone
Arrows Tombstone Baby Dragon The Log Ram Rider
Arrows Baby Dragon The Log Tombstone Ram Rider
Ram Rider
Arrows Baby Dragon The Log
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone
Arrows Baby Dragon The Log
Tombstone The Log Ram Rider
The Log Ram Rider
Tombstone Ram Rider
Arrows Baby Dragon Ram Rider
Tombstone Ram Rider
Tombstone Baby Dragon The Log
Tombstone
Tombstone
Arrows The Log
Tombstone Ram Rider
Baby Dragon
Tombstone Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Ram Rider
Arrows Baby Dragon The Log
Arrows The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon Ram Rider
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon Ram Rider
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Arrows Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Baby Dragon Ram Rider
Arrows Baby Dragon The Log Ram Rider
Arrows Baby Dragon The Log
Arrows Baby Dragon
Arrows The Log
Arrows
Arrows The Log
Tombstone
Arrows Baby Dragon Ram Rider
Arrows The Log
Baby Dragon
Arrows The Log Baby Dragon
Arrows
Baby Dragon The Log
Baby Dragon The Log

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