My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Cannon Cart P.E.K.K.A Electro Wizard Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Cannon Cart Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Cannon Cart P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Cannon Cart
Giant Snowball
Zap
Dark Prince Cannon Cart
Barbarian Barrel
Dark Prince Cannon Cart Electro Wizard Magic Archer
The Log
Dark Prince Cannon Cart
Earthquake
Arrows
Royal Delivery
Dark Prince Cannon Cart P.E.K.K.A Electro Wizard Magic Archer
Fireball
Cannon Cart Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Dark Prince Cannon Cart Electro Wizard Magic Archer
Rocket
Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Dark Prince Electro Wizard Magic Archer Golden Knight Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Dark Prince Electro Wizard

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Dark Prince Cannon Cart
Tornado
P.E.K.K.A Magic Archer Dark Prince Cannon Cart
Dark Prince
Arrows Tornado Electro Wizard Magic Archer
Cannon Cart
Arrows Tornado Electro Wizard Magic Archer Golden Knight
P.E.K.K.A
Arrows Tornado Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Dark Prince Cannon Cart Magic Archer
Magic Archer
Tornado P.E.K.K.A Dark Prince Cannon Cart Electro Wizard Golden Knight
Golden Knight
Cannon Cart Magic Archer

Defense Synergies 2 15

Arrows
Tornado Dark Prince Cannon Cart P.E.K.K.A Golden Knight
Tornado
P.E.K.K.A Magic Archer Arrows Dark Prince Cannon Cart Electro Wizard
Dark Prince
Arrows Tornado Cannon Cart Electro Wizard Magic Archer
Cannon Cart
Arrows Tornado Dark Prince Electro Wizard Magic Archer
P.E.K.K.A
Tornado Arrows Electro Wizard
Electro Wizard
Tornado Dark Prince Cannon Cart P.E.K.K.A Magic Archer
Magic Archer
Tornado Dark Prince Cannon Cart Electro Wizard
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Electro Wizard Magic Archer Golden Knight
P.E.K.K.A Dark Prince Cannon Cart Electro Wizard
Tornado P.E.K.K.A Dark Prince Cannon Cart Electro Wizard
P.E.K.K.A Dark Prince Cannon Cart Electro Wizard
Arrows Tornado Dark Prince P.E.K.K.A
Arrows Tornado Dark Prince Cannon Cart Electro Wizard Magic Archer
Tornado Electro Wizard Arrows Magic Archer
Arrows Cannon Cart P.E.K.K.A Electro Wizard Magic Archer Golden Knight
P.E.K.K.A Tornado
Tornado Dark Prince Cannon Cart Electro Wizard
Electro Wizard Arrows Tornado Dark Prince Cannon Cart Magic Archer
Arrows Tornado Electro Wizard Magic Archer
P.E.K.K.A Dark Prince Cannon Cart Electro Wizard
Arrows Tornado Dark Prince Cannon Cart P.E.K.K.A Electro Wizard Magic Archer Golden Knight
P.E.K.K.A Cannon Cart Electro Wizard
Tornado P.E.K.K.A Electro Wizard
Arrows Tornado Dark Prince Cannon Cart P.E.K.K.A Electro Wizard
Arrows Tornado Dark Prince Cannon Cart Electro Wizard Magic Archer Golden Knight
Arrows Tornado Dark Prince Cannon Cart Electro Wizard Magic Archer
P.E.K.K.A Tornado Cannon Cart Electro Wizard
Dark Prince Arrows Cannon Cart P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Cannon Cart P.E.K.K.A Electro Wizard
Electro Wizard Arrows Cannon Cart Magic Archer
P.E.K.K.A Dark Prince Cannon Cart Electro Wizard Golden Knight
Dark Prince P.E.K.K.A Tornado Cannon Cart Electro Wizard
P.E.K.K.A Dark Prince Cannon Cart
Arrows Tornado Electro Wizard Magic Archer
Dark Prince P.E.K.K.A Cannon Cart Electro Wizard
P.E.K.K.A Dark Prince Cannon Cart
P.E.K.K.A Electro Wizard Tornado Dark Prince Cannon Cart Magic Archer
P.E.K.K.A
P.E.K.K.A Dark Prince Cannon Cart Golden Knight
P.E.K.K.A Arrows Tornado Dark Prince Electro Wizard
Dark Prince Cannon Cart P.E.K.K.A Golden Knight
Cannon Cart Magic Archer
Electro Wizard Tornado Dark Prince Cannon Cart P.E.K.K.A Magic Archer Golden Knight
Arrows Dark Prince Cannon Cart P.E.K.K.A Electro Wizard Magic Archer Golden Knight
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Golden Knight
Arrows Tornado Electro Wizard Magic Archer Golden Knight
Arrows Cannon Cart Magic Archer
Cannon Cart Arrows Dark Prince
Arrows Dark Prince Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Golden Knight
Tornado Electro Wizard
Arrows Tornado Dark Prince Cannon Cart Electro Wizard Magic Archer Golden Knight
Arrows Tornado Magic Archer
Cannon Cart Magic Archer Golden Knight
Arrows Cannon Cart Magic Archer
Arrows Cannon Cart Magic Archer
Arrows Cannon Cart Magic Archer Golden Knight
Magic Archer Arrows Cannon Cart
Arrows Tornado
Arrows Dark Prince Electro Wizard Magic Archer
Arrows Tornado Magic Archer Golden Knight
Magic Archer
Arrows Tornado
Tornado
Arrows Cannon Cart
Arrows Tornado Dark Prince Magic Archer
Arrows Tornado Electro Wizard Magic Archer Golden Knight
Arrows Tornado Magic Archer Golden Knight
Arrows Tornado Magic Archer Golden Knight
Arrows Tornado Electro Wizard Magic Archer
Electro Wizard
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
P.E.K.K.A
Arrows Magic Archer
Electro Wizard Dark Prince Cannon Cart Magic Archer
Arrows Tornado Electro Wizard Magic Archer
Arrows
Dark Prince Cannon Cart Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Tornado
Dark Prince Cannon Cart P.E.K.K.A
Tornado Electro Wizard Magic Archer Golden Knight
Tornado Electro Wizard Magic Archer
Tornado Dark Prince Cannon Cart Electro Wizard Magic Archer Golden Knight
Cannon Cart P.E.K.K.A

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