My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Electro Dragon Inferno Dragon Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Electro Dragon Inferno Dragon Lumberjack Ram Rider
Zap
Inferno Dragon Ram Rider
Barbarian Barrel
Lumberjack
The Log
Lumberjack Ram Rider
Earthquake
Arrows
Royal Delivery
Electro Dragon Inferno Dragon Lumberjack Ram Rider
Fireball
Electro Dragon Inferno Dragon Lumberjack Ram Rider
Poison
Electro Dragon
Lightning
Electro Dragon Inferno Dragon Lumberjack Ram Rider
Rocket
Electro Dragon Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Rune Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tornado Rune Giant Inferno Dragon Lumberjack Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Tornado Rune Giant

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lumberjack Ram Rider
Tornado
Electro Dragon The Log Ram Rider
Rune Giant
Inferno Dragon Lumberjack
Electro Dragon
Tornado Inferno Dragon
The Log
Tornado Lumberjack Ram Rider
Inferno Dragon
Rune Giant Electro Dragon
Lumberjack
Rune Giant Arrows The Log Ram Rider
Ram Rider
Arrows Tornado The Log Lumberjack

Defense Synergies 0 13

Arrows
Tornado Lumberjack
Tornado
Arrows Electro Dragon The Log Inferno Dragon Ram Rider
Rune Giant
Electro Dragon
Tornado The Log Inferno Dragon Lumberjack
The Log
Tornado Electro Dragon Inferno Dragon Lumberjack Ram Rider
Inferno Dragon
Tornado Electro Dragon The Log
Lumberjack
Arrows Electro Dragon The Log Ram Rider
Ram Rider
Tornado The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log Ram Rider
Inferno Dragon Lumberjack Electro Dragon The Log Ram Rider
Tornado Lumberjack Ram Rider Electro Dragon Inferno Dragon
Inferno Dragon Lumberjack Electro Dragon Ram Rider
Arrows Tornado The Log Lumberjack
Arrows Tornado The Log Electro Dragon Lumberjack
Tornado Inferno Dragon Ram Rider Arrows Electro Dragon
Arrows Electro Dragon The Log Ram Rider
Inferno Dragon Tornado Lumberjack
Tornado Lumberjack
Arrows Tornado Electro Dragon The Log Lumberjack Ram Rider
Arrows Inferno Dragon Tornado Electro Dragon Ram Rider
Lumberjack Electro Dragon The Log Ram Rider
Arrows Tornado Electro Dragon The Log Lumberjack
Inferno Dragon Lumberjack Ram Rider
Tornado The Log Inferno Dragon Lumberjack Ram Rider
Arrows Tornado Electro Dragon Lumberjack
Arrows Tornado Electro Dragon The Log Lumberjack Ram Rider
Arrows Tornado The Log Electro Dragon Inferno Dragon Lumberjack Ram Rider
Tornado Inferno Dragon Lumberjack Ram Rider
Arrows Electro Dragon The Log Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Arrows Electro Dragon The Log Inferno Dragon Lumberjack
Lumberjack Electro Dragon The Log Ram Rider
Lumberjack Tornado The Log Ram Rider
Inferno Dragon Lumberjack Ram Rider
Arrows Tornado Electro Dragon Ram Rider
Lumberjack Ram Rider
Inferno Dragon Lumberjack
Electro Dragon Tornado The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Electro Dragon Lumberjack
Arrows Tornado The Log
Lumberjack Ram Rider
Electro Dragon
Electro Dragon Tornado The Log Inferno Dragon Lumberjack
Arrows Electro Dragon The Log Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon The Log
Arrows Tornado Electro Dragon The Log Ram Rider
Arrows Electro Dragon The Log
Arrows The Log
Arrows The Log
Arrows Tornado Electro Dragon Ram Rider
Arrows Tornado The Log
Arrows The Log Tornado Electro Dragon Ram Rider
Arrows The Log Tornado Electro Dragon Ram Rider
Tornado Electro Dragon Lumberjack
Arrows Tornado Electro Dragon The Log Ram Rider
Arrows Tornado Electro Dragon
The Log
Arrows Electro Dragon
Arrows The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Tornado
Arrows Electro Dragon The Log
Arrows Tornado Electro Dragon The Log
The Log
Arrows Tornado
Tornado The Log
Arrows Electro Dragon The Log
Arrows Tornado The Log Electro Dragon
Inferno Dragon
Arrows The Log Tornado Electro Dragon Ram Rider
Arrows Tornado Electro Dragon The Log Ram Rider
Arrows Tornado The Log
Arrows Tornado Electro Dragon
Electro Dragon
Arrows Electro Dragon The Log
Arrows Electro Dragon
Arrows The Log
Electro Dragon
Arrows Tornado Electro Dragon Ram Rider
Arrows The Log
Electro Dragon Lumberjack
Arrows The Log Electro Dragon
Arrows Tornado
Electro Dragon
Electro Dragon Tornado The Log
Tornado Electro Dragon
Electro Dragon Tornado The Log
Inferno Dragon
Electro Dragon

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