My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Rune Giant Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Baby Dragon Electro Dragon Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Valkyrie
The Log
Earthquake
Arrows
Royal Delivery
Valkyrie Baby Dragon Electro Dragon Inferno Dragon
Fireball
Baby Dragon Electro Dragon Inferno Dragon
Poison
Electro Dragon
Lightning
Valkyrie Baby Dragon Electro Dragon Inferno Dragon
Rocket
Valkyrie Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Rune Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Void Valkyrie Baby Dragon Rune Giant Inferno Dragon Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Void Valkyrie Baby Dragon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Lightning
Valkyrie
Baby Dragon Electro Dragon
Void
Arrows
Baby Dragon
Valkyrie Electro Dragon Lightning Inferno Dragon
Rune Giant
Electro Dragon
Valkyrie Baby Dragon Inferno Dragon
Lightning
Arrows Baby Dragon
Inferno Dragon
Baby Dragon Electro Dragon

Defense Synergies 1 7

Arrows
Void Valkyrie Lightning
Valkyrie
Arrows Baby Dragon Electro Dragon
Void
Arrows
Baby Dragon
Valkyrie Electro Dragon Inferno Dragon
Rune Giant
Electro Dragon
Valkyrie Baby Dragon Inferno Dragon
Lightning
Arrows
Inferno Dragon
Baby Dragon Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Void Baby Dragon Electro Dragon
Inferno Dragon Valkyrie Electro Dragon
Valkyrie Void Electro Dragon Lightning Inferno Dragon
Inferno Dragon Valkyrie Electro Dragon
Lightning Arrows Valkyrie
Arrows Valkyrie Baby Dragon Electro Dragon
Lightning Inferno Dragon Arrows Void Baby Dragon Electro Dragon
Lightning Arrows Valkyrie Void Baby Dragon Electro Dragon
Inferno Dragon
Valkyrie
Valkyrie Arrows Baby Dragon Electro Dragon
Arrows Inferno Dragon Baby Dragon Electro Dragon
Valkyrie Electro Dragon Lightning
Valkyrie Arrows Baby Dragon Electro Dragon
Inferno Dragon
Lightning Inferno Dragon
Arrows Valkyrie Electro Dragon
Arrows Valkyrie Baby Dragon Electro Dragon
Arrows Valkyrie Baby Dragon Electro Dragon Inferno Dragon
Inferno Dragon
Valkyrie Arrows Baby Dragon Electro Dragon
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Void
Void Arrows Valkyrie Baby Dragon Electro Dragon Lightning Inferno Dragon
Valkyrie Electro Dragon Lightning
Valkyrie Lightning
Valkyrie Inferno Dragon
Arrows Baby Dragon Electro Dragon
Valkyrie Void Lightning
Valkyrie Inferno Dragon
Void Electro Dragon Lightning Valkyrie Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Electro Dragon
Lightning Arrows Valkyrie Void
Lightning Valkyrie
Valkyrie Baby Dragon Electro Dragon
Electro Dragon Valkyrie Baby Dragon Lightning Inferno Dragon
Arrows Valkyrie Baby Dragon Electro Dragon Inferno Dragon
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Arrows Valkyrie Baby Dragon Electro Dragon
Arrows Void Baby Dragon Electro Dragon
Lightning Arrows Void Baby Dragon Electro Dragon
Lightning Arrows Valkyrie Void
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Electro Dragon
Arrows Baby Dragon
Arrows Baby Dragon Electro Dragon Lightning
Arrows Void Electro Dragon Lightning
Lightning Void Electro Dragon
Void Lightning Arrows Valkyrie Electro Dragon
Void Lightning Arrows Baby Dragon Electro Dragon
Lightning Void Baby Dragon
Lightning Arrows Void Baby Dragon Electro Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon Electro Dragon
Lightning Arrows Baby Dragon Electro Dragon
Lightning Arrows
Lightning
Void Lightning Arrows Baby Dragon Electro Dragon
Lightning Arrows Valkyrie Void Baby Dragon Electro Dragon
Lightning Void Baby Dragon
Lightning Arrows Void
Void Lightning
Lightning Arrows Void Baby Dragon Electro Dragon
Arrows Valkyrie Baby Dragon Electro Dragon
Inferno Dragon
Arrows Void Baby Dragon Electro Dragon Lightning
Void Lightning Arrows Baby Dragon Electro Dragon
Void Lightning Arrows Baby Dragon
Lightning Arrows Void Baby Dragon Electro Dragon
Electro Dragon Lightning Void
Lightning Void
Void Lightning Arrows Electro Dragon
Void Lightning Arrows Electro Dragon
Arrows Lightning
Lightning Void Electro Dragon
Lightning Arrows Baby Dragon Electro Dragon
Arrows
Void Lightning Valkyrie Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon Lightning
Void Lightning Arrows
Electro Dragon
Electro Dragon Baby Dragon Lightning
Void Electro Dragon Lightning
Void Electro Dragon Lightning Baby Dragon
Inferno Dragon
Lightning Void Electro Dragon
Void

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