My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch P.E.K.K.A Ram Rider Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Baby Dragon Witch Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Valkyrie Witch
The Log
Witch Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Baby Dragon Witch P.E.K.K.A Ram Rider
Fireball
Baby Dragon Witch Ram Rider
Poison
Witch
Lightning
Valkyrie Baby Dragon Witch Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Baby Dragon Golden Knight Witch Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Baby Dragon Golden Knight

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Ram Rider Mega Knight
Valkyrie
Baby Dragon Witch P.E.K.K.A Ram Rider
Baby Dragon
Valkyrie Witch P.E.K.K.A Ram Rider Mega Knight
Witch
Valkyrie Baby Dragon P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Arrows Valkyrie Baby Dragon Witch Ram Rider
Ram Rider
Arrows Valkyrie Baby Dragon Witch P.E.K.K.A Mega Knight Golden Knight
Mega Knight
Arrows Baby Dragon Witch Ram Rider
Golden Knight
Ram Rider

Defense Synergies 1 10

Arrows
Mega Knight Valkyrie P.E.K.K.A Golden Knight
Valkyrie
Arrows Baby Dragon Witch P.E.K.K.A
Baby Dragon
Valkyrie Witch P.E.K.K.A Mega Knight
Witch
Valkyrie Baby Dragon Mega Knight
P.E.K.K.A
Arrows Valkyrie Baby Dragon
Ram Rider
Mega Knight
Arrows Baby Dragon Witch
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Ram Rider Golden Knight
P.E.K.K.A Valkyrie Witch Ram Rider Mega Knight
Witch P.E.K.K.A Ram Rider Mega Knight Valkyrie
Witch P.E.K.K.A Valkyrie Ram Rider Mega Knight
Arrows Valkyrie P.E.K.K.A Mega Knight
Arrows Valkyrie Baby Dragon Mega Knight
Ram Rider Arrows Baby Dragon Witch
Arrows Valkyrie Baby Dragon P.E.K.K.A Ram Rider Mega Knight Golden Knight
Witch P.E.K.K.A
Valkyrie Mega Knight
Valkyrie Witch Arrows Baby Dragon Ram Rider Mega Knight
Arrows Baby Dragon Witch Ram Rider
P.E.K.K.A Mega Knight Valkyrie Witch Ram Rider
Valkyrie Mega Knight Arrows Baby Dragon Witch P.E.K.K.A Golden Knight
P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A Ram Rider Mega Knight
Mega Knight Arrows Valkyrie Witch P.E.K.K.A
Arrows Mega Knight Valkyrie Baby Dragon Witch Ram Rider Golden Knight
Arrows Valkyrie Baby Dragon Witch Ram Rider Mega Knight
P.E.K.K.A Ram Rider
Valkyrie Mega Knight Arrows Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch P.E.K.K.A
Arrows Valkyrie Baby Dragon Mega Knight
P.E.K.K.A Mega Knight Valkyrie Witch Ram Rider Golden Knight
Valkyrie P.E.K.K.A Mega Knight Ram Rider
P.E.K.K.A Valkyrie Witch Ram Rider Mega Knight
Arrows Baby Dragon Witch Ram Rider
P.E.K.K.A Valkyrie Witch Ram Rider
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Valkyrie Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie Witch Golden Knight
P.E.K.K.A Mega Knight Arrows Valkyrie
P.E.K.K.A Mega Knight Valkyrie Witch Ram Rider Golden Knight
Valkyrie Baby Dragon Witch Mega Knight
Witch Valkyrie Baby Dragon P.E.K.K.A Golden Knight
Arrows Valkyrie Mega Knight Baby Dragon Witch P.E.K.K.A Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon Golden Knight
Arrows Baby Dragon Ram Rider Golden Knight
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon Mega Knight
Arrows Baby Dragon Witch Ram Rider
Arrows Baby Dragon Witch
Arrows Baby Dragon Ram Rider
Arrows Ram Rider Golden Knight
Arrows Valkyrie Ram Rider Golden Knight
Arrows Baby Dragon
Baby Dragon Golden Knight
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch Golden Knight
Arrows Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon Mega Knight
Arrows Valkyrie Baby Dragon Witch Mega Knight Golden Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch Mega Knight
Witch
Arrows Baby Dragon Witch Ram Rider Golden Knight
Arrows Baby Dragon Witch Ram Rider Mega Knight Golden Knight
Arrows Baby Dragon Golden Knight
Arrows Baby Dragon Witch
Witch
Arrows Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Witch
Arrows Baby Dragon Witch Ram Rider
Arrows
Valkyrie Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows
P.E.K.K.A Mega Knight
Baby Dragon Witch Golden Knight
Witch
Baby Dragon Witch Mega Knight Golden Knight
P.E.K.K.A
Mega Knight

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